Stellaris

Stellaris

!MAP - Traits and Civics Patch
 This topic has been pinned, so it's probably important
Jin_Cardassian  [developer] 23 Feb, 2019 @ 4:59pm
List of Personality Modifications (Traits and Civics)
The full description of all the personalities and the effect of vanilla civics and traits is available at More AI Personalities. Just More Traits has a description of all its various traits and what they do. Homeworld civics are drawn from Planetary Diversity and Guilli's Planet Modifiers 2.2. Note that PD's homeworld civics will never appear for random AI empires, only custom ones.

Update: Added Ecology Mod.

If a personality is not listed here, that means I haven't (yet) altered it in any way.

Prereq: functions as a prerequisite to the personality
Increase: adds to the weighting
Decrease: subtracts from the weighting

* Guilli's Planet Modifiers 2.2
** Planetary Diversity
*** Ecology Mod

Base Game

Erudite Explorers
- increase: Curious, Hardworking

Evangelizing Zealots
- increase: Compliant

Harmonious Collective
- increase: Compliant

Migratory Flock
- prereq: Migratory, Fecund

Spiritual Seekers
- increase: Hardy, Flexibile
- decrease: Sensitive, Particular, Exacting

Xenophobic Isolationists
- increase: Rooted
- decrease: Migratory

More AI Personalities

Adventure Seekers
- prereq: NOT Ritualists

Aspiring Precursors
- increase: Awakened Precursor World*
- decrease: Death World*

Benign Spirits
- prereq: Long-Lived, Indelible, Contrarian, NOT Cynical, NOT Dirty***
- increase: Long-Lived, Indelible, Crystal World**
- decrease: Sensitive, Particular, Exacting, Ephemeral, Rooted, Death World*

Bringers of Paradise
- increase: Death World*, Tiyanki Graveyard World**

Carefree Hippies
- prereq: NOT Ritualists, NOT Fractious, NOT Consumerist
- increase: Migratory, Harmonious, Crystal World**, Floating World**, Clean***
- decrease: Death World*

Civilized Nomads
- prereq: Fecund, Migratory
- increase: Inattentive, Hunter-Gatherers

Connoisseurs of Food
- prereq: Harmonious, Gardeners, Flexible, Hardy
- increase: Hardworking

Cosmopolitan Imperials
- decrease: Death World*

Cultivated Scholar-Gentry
- increase: Ritualists, Compliant, Curious, Prodigious, Virtuosos

Defenders of the Faith
- increase: Ritualists

Depraved Breeders
- prereq: Contrarians, Fecund, Dirty***, NOT Barren, NOT Compliant, NOT Clean***

Dwellers in the Ephemeral
- prereq: Ephemeral (duh)
- increase: Ephemeral, Tiyanki Graveyard World**
- decrease: Techno-Organic World**

Efficient Bureaucrats
- increase: Hardworking, Compliant

Elitist Snobs
- increase: Ritualists

Enforcers of Law
- increase: Compliant
- decrease: Contrarian

Enterprising Corsairs
- prereq: Migratory, Tenacious, Unbreakable

Experts in Xenocide
- prereq: Consumerist***
- increase: Hardworking

Generous Philanthropists
- increase: Consumerist***

Guerrilla Fighters
- prereq: Tenacious, Unbreakable, NOT Feeble
- increase: Death World* (added for Vietnam/Catachan vibe)

Haughty Supremacists
- prereq: NOT Ephemeral
- increase: Long-Lived, Indelible, Prodigious, Ritualists
- decrease: Death World*

Hedonistic Visionaries
- prereq: Ritualists
- increase: Hardworking, Prodigious, Consumerist***

Hopeless Pessimists
- increase: Long-Lived, Indelible, Ephemeral, Cynical, Feeble, Death World*, Tiyanki Graveyard World**, Dirty***
- decrease: Fractious, Techno-Organic World**, Crystal World**, Floating World**

Insecure Immitators
- increase: Ritualists
- decrease: Exacting, Particular, Sensitive

Inspired Dreamers
- increase: Migratory, Contrarian, Harmonious, Unbreakable, Clean***
- decrease: Rooted, Fractious, Dirty***

Lazy Managers
- prereq: NOT Fractious
- increase: Extravagant, Lazy, Lethargic
- decrease: Hardworking

Melodious Composers
- prereq: Harmonious, Prodigious, Curious
- decrease: Fractious

Middle Kingdom
- prereq: Contrarian
- increase: Gardeners, Compliant, Ritualists, Awakened Precursor World*, Lost Fallen Empire Colony*
- decrease: Migratory, Death World*

Naive Appeasers
- prereq: Fractious
- increase: Feeble

Nonaligned Preservationists
- decrease: Fractious

Outcast Pariahs
- prereq: NOT Feeble, Tenacious
- increase: Migratory, Flexible, Hardy, Death World* (Orky feel)
- decrease: Techno-Organic World**, Lost Fallen Empire Colony*

Patronizing Colonizers
- increase: Ritualists
- decrease: Death World*

Plunderers of Knowledge
- prereq: Curious, Prodigious
- increase: Curious, Awakened Precursor World*, Lost Fallen Empire Colony* (ancient Mesopotamian lineage)

Princes of Madness
- increase: Floating World**, Crystal World**
- decrease: Ritualists

Proud Nationalists
- prereq: Unbreakable, Tenacious, Ritualists, Fractious

Quiet Cultists
- increase: Compliant, Ritualists
- decrease: Contrarian, Fractious

Reclusive Hermits
- increase: Rooted, Ascetic, Ritualists, Long-Lived, Indelible, Flexible, Hardy, Floating World**, Crystal World**
- decrease: Extravagant, Fractious, Sensitive, Particular, Exacting

Sadistic Loremasters
- increase: Lost Fallen Empire Colony*

Savage Raiders
- prereq: Migratory
- increase: Migratory, Fractious
- decrease: Rooted

Splendid Isolationists
- increase: Ritualists, Floating World** (island insularity)

Storytelling Aficionados
- prereq: Curious

Studious Builders
- increase: Hardworking, Techno-Organic World** (Egypt aesthetic)

Sublime Porte
- decrease: Death World*

Surgeons of Beauty
- prereq: Consumerist***
- increase: Compliant, Clean***
- decrease: Death World*, Dirty***

Total Nutcases
- prereq: Fractious, Contrarian, Exacting, Sensitive, Particular

Trapped in a Machine
- increase: Curious, Extravagant, Death World*, Dirty***
- decrease: Techno-Organic World**, Awakened Precursor World*, Lost Fallen Empire Colony*

Unfathomable Artificers
- prereq: Curious, NOT Consumerist***
- increase: Curious, Hardworking
- decrease: Traditional, Ritualists, Dull, Addled

Warrior Mystics
- prereq: Migratory, Virtuosos, Prodigious, Ritualists

Xenial Merrymakers
- prereq: Harmonious, Contrarian
- increase: Lost Fallen Empire Colony
- decrease: Death World, Extravagant, Migratory
Last edited by Jin_Cardassian; 3 Mar, 2019 @ 11:17pm