Team Fortress 2

Team Fortress 2

The Slasher
AlecksAlecks 6 Aug, 2013 @ 12:11am
Statisticus Bleedicus
Melee weapon
On hit weapon turns to style 2
On next hit does minicrit
(Minicrits do not stack)
-30% fire speed
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Showing 1-15 of 16 comments
Upsides:
+On hit 5-10 seconds bleed
+25% Firing speed
+If it hits a cloaked spy they lose invibility instantly
+When weapon hits a player it turns bloody (like Combatman12) said

A good spy deterrent but deals less damage

Downsides:
-25% damage
-When equipped -20% resistance to everything except melee
-No random crictical hits
-If it hits a cloaked spy the cloaked spy doesn't take damage
Blackfish 7 Aug, 2013 @ 5:38pm 
+On hit 5-10 seconds bleed
+10% damage
-On hit gains bloodiness
-Bleed time and swing speed reduce as bloodiness increases
Weapon cleans when swung while underwater (but not at resupply or with ammo crates)

Thought it might be interesting to use the bloodiness as a debuff, so the weapon's effectiveness reduces the more it is relied on, but is a stong fallback when clean.

BLEEEEIGH! :vlad:
Gummy 7 Aug, 2013 @ 10:38pm 
how about it be named Mr.Staby
Sounya 7 Aug, 2013 @ 11:37pm 
Originally posted by epatterson28:
how about it be named Mr.Staby
No just No.
AlecksAlecks 7 Aug, 2013 @ 11:51pm 
Originally posted by Blackfish:
+On hit 5-10 seconds bleed
+10% damage
-On hit gains bloodiness
-Bleed time and swing speed reduce as bloodiness increases
Weapon cleans when swung while underwater (but not at resupply or with ammo crates)

Thought it might be interesting to use the bloodiness as a debuff, so the weapon's effectiveness reduces the more it is relied on, but is a stong fallback when clean.

BLEEEEIGH! :vlad:

Wouldn't that make it the best sniper weapon underwater -definately- But would that make it the best sniper weapon for dealing with low health classes? +10% damage and possibly a lucky crit.
Blackfish 8 Aug, 2013 @ 10:30am 
It probably does need tidying up, it was just a thought. Maybe no random crits, and possibly slowly cleans underwater.
Jam- 8 Aug, 2013 @ 6:12pm 
=)
Backgammon Man 9 Aug, 2013 @ 12:08pm 
What if it's like The Half-Zatoichi and gets bloodier on kills?
Toby_Doomer 27 Sep, 2013 @ 7:36am 
How about rage weapon? if you hit any enemy 5-6 times you will get rage and you will have speed and damage bonus, but some kind of downside..hmmm maybe a : no random crits,while rage you cant use seconadary and primary weapon and you receive 25 more damage while raging. so ? good idea? and ps rage will be only 5 seconds...
Last edited by Toby_Doomer; 27 Sep, 2013 @ 7:37am
Good Old Hoxton 2 Oct, 2013 @ 9:21am 
On hit: Hurts the enemy.
On crit: Does a critical hit.

Just throwing that out there that this MIGHT AS WELL BE A RESKIN.
Last edited by Good Old Hoxton; 2 Oct, 2013 @ 9:21am
Bernie Sandals 19 Mar, 2014 @ 2:00pm 
Originally posted by Silver@Surfer:
How about rage weapon? if you hit any enemy 5-6 times you will get rage and you will have speed and damage bonus, but some kind of downside..hmmm maybe a : no random crits,while rage you cant use seconadary and primary weapon and you receive 25 more damage while raging. so ? good idea? and ps rage will be only 5 seconds...
That woud be pretty good or it coud be more of a stealth weapon like crits when you hit somebodys back(spy has the ammasador why not give sniper a backstab wep :P) and 10 + swing speed and 25 - damge
Last edited by Bernie Sandals; 19 Mar, 2014 @ 2:03pm
johannes 2 Oct, 2014 @ 11:53am 
I want those stats, but maybe so that you will lose the minicrits if you swith weapons
AlecksAlecks 2 Oct, 2014 @ 10:02pm 
Originally posted by johannes³:
I want those stats, but maybe so that you will lose the minicrits if you swith weapons
Date necro
DrIvanRadosivic 17 Jun, 2015 @ 1:32am 
I think that this could a bit like the Half-Zatoichi, for the Scout, you?
Of course a bit different stats, but the same principle.
Pros:+On alt-fire on enemy:duel with him
on duel every taken damage from an opponents became mini-crits for you every weapon deals,for enemy only melee

and every damage taken from others only you will be deal 50% damage less)
(cooldown 20 seconds, stay after diyng)

Cons:If on duel,enemy don't died after 6-30 seconds (based on enemy class and others players near him) you will be spoked and marked for death on 4 seconds
No random crits
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