Arma 3
[DYN/SP] Whole Lotta Stratis
SaOk  [developer] 5 Aug, 2013 @ 1:12pm
Change Log (In Steam from version 0.9985)
Change Log:
0.41
-Important performance tweaks
-Player can now skip time at campfire
-Respawn added with new location
-Much gear crates added
-Empty Choppers/Boats added
-Unwanted Team-members can be deleted (via radio)
-Other tweaks/fixes
0.42
-More performance tweaks
-AI shoot flares at night time
-Air/Land Support can be called via radio
-Custom Voices are disabled now when in vehicle
-Other tweaks/fixes
0.50
-Added AI First Aid Support by DAP
-Added BIS artillery support
-Much additions from COOP version
-Added WIP intro
-Ifrit classes changed for new alpha
0.70
-Near 10 new story-written tasks (Some are to unlock features) with new insertion
-New briefing/setting
-Many new functions (alarms, sealife, armed locals, livefeeds...)
-Custom scenery (wrecks, some added military structures)
-Much other fixes/tweaks/additions
-DO TO: Proper story/events for late game, more cutscenes, gear gathering, outro...
-KNOWN ISSUES (Current game bugs): Wierd intro filter, Messed colors (double click N)
-Much are still "Work In Progress", but mission should be playable from start to end
0.73
-Vests arent removed for armed locals (no longer low on ammo)
-Shipyard zone updated
-Enemy mortars/alarmed choppers are more rare
-More crates added to zones
-Invisible zone capture timer added
0.74
-All in Arma (AiA)-mod support (adds animals, corpse effects, music, tents from A2/OA)
-Custom AI function enabled (AI reacts on sounds/dead bodies with sounds/voices)
-AI Mortar some less acccurate
0.75
-Engineer comes with replacements
-HOTFIX: Removed script commands removed
-Some other small tweaks (bigger update coming later)
0.76
-New AI functions for camp/civilian-behaviour
-Added random weather loop (Dynamic weather script by Engima, removed)
-"AI First Aid Support by DAP" is disabled for player/player team
-AI set less accurate
-Some other tweaks and fixes
-"RH PDW pack" by RobertHammer added as optional addon
-"AS50 sniper rifle2" by HawK added as optional addon
-"NV and Thermal Optics Pack" by Uncertain added as optional addon
-"M16A4 Example" by ToadBall added as optional addon
-"Barret M107/M82 "Blackened"" by g00d69 added as optional addon
-"R3F French Weapons Pack" by Team R3F added as optional addon
-"FHQ Accessories pack" by Alwarren added as optional addon
-"FHQ M4 pack" by Alwarren added as optional addon
0.80
-Enemy/US reinforcements may arrive now from sea
-Enemy reinforcements may arrive now with air transport
-Added much empty vehicles/boats
-Added minefields
-"Sniper pack" content included (if detected)
-Surrendering conditions improved (for enemy)
-Other tweaks, additions and fixes
0.90
-REQUIREMENT: ArmA3 Beta (released 25th june) or dev-version
-Added Beta content (green army, new vehicles/units, music...)
-Some new tasks/scenery
-"Kalashnikov AK-47 [ALPHA]" by hotshotmike1001 added as optional addon
-Other tweaks, additions and fixes
0.92
-Reinforcements may arrive now also with land vehicle (+other fixes/tweaks)
-Submarine patrols added
-Some new populated fortifications added
-Sometimes certain groups arrive with parachutes (WIP)
-Car-alarm fixed
-"Kalashnikov RPK74 [BETA]" by hotshotmike1001 added as optional addon
-Many other tweaks/fixes
0.94
-First task location is now random (6 different)
-Second task location is now random (2 different)
-Insertion vehicle is now randomly boat or chopper
-Ambient Animals added
0.96
-Improved/expanded new intro
-New captureable placed houses/random houses on map with military camps/fireplaces/crates inside
-Added supply/vehicle parachute-drops
-New radio function to call gear drop
-Dropped vehicles now random in vehicle drop task
-Added birds and insects flying over dead bodies
-Included Briefing improvements by Khemitude (thank you)
-AI skill tweaks (random more human aimingaccuracy, aimingShake, aimingSpeed, spotDistance, spotTime for each soldier)
-Performance tweaks
-Savedgames should now always work (I had forgotten old Ka50 classname to break savedgames near airport)
-Commanche wreck task works again
-Other tweaks & fixes (inc. another harmless loadgame errors fixed)
0.97
-Pick Up drivers throw trash & stuff drop from back of the truck
-New function to move stucked team-members
-Worst issues with the new DEV-version solved
-Many other tweaks & fixes
0.98
-Trash may burst from back of the pickup when hitting the car to obstacle
-Infantry patrols may be brought by truck
-Enemy infantry is brought more often with vehicle to battle
-New dynamic blacklisting for enemy spawning for locations player have just been
-New possible location for first contact (also pick-up spawning positions tweaked for all)
-"MK18 Pack [BETA]" by ardvarkdb added as optional addon
-Unneeded vehicle patrol zones removed
-Other tweaks/fixes/additions
0.985
-DEV-Version required to play (until new vehicles are in basic version)
-New Tracked Vehicles added
-Some tweaks/fixes
0.99
-"A3B Temporary Support Vehicles [BETA]" by Niipaa added as optional addon (Adds extra task/supply lines)
-New small details (flags in camps, AI throws gemlights, civs drive quadbikes...)
-New fast dialog mode
-Task condition updates (optinal tasks may cancel, player is able to skip meet the locals task)
-At least one of the received US vehicles (in the task) have a turret now
-Custom voices/noises set louder
-Other tweaks & fixes (inc. engineer have now suppressor)
0.995
-DEV-Version required to play (until next official patch)
-High Commanding Enabled
-Infantry is now parachuting from chopper
-Guards for captured zones is brought with chopper
-Included latest DAP First Aid Script
-Custom voices/noises set less loud
-Few other tweaks/fixes
0.997
-DEV-Version required to play (until next official patch)
-New prestige value to buy support/gear/team-mates/vehicles from captured camps
-Local relationship values for civilian villages (bad news spread faster than good ones to other villages)
-Civilian relationship depend on civ casulties and nearby enemy losses (to be expanded later)
-Friendly villages have guarding civilians and possible special support for player (AA/AT-team, medic to be called via 5-1-1)
-New UI Elements for above stuff
-Disabled vehicles, left on road, have barries spawned around it
-Gear/vehicle-parachutes are spawned lower
-Less deadly sealife/mortars (WIP)
-Gear Drop Crate have always AT/AA-launcher
-Other tweak/fixes
-Note: New stuff still WIP. e.g. camp status have yet no meaning, also planning to create better system for unit purchasing
-Let me know if the UI is displayed wrong for you or you face other issues/have ideas for features.
0.998
-Added difficulty selection (alter prestige value rate, how fast enemy get new groups/how much enemy)
-Added ambient life amount selection (affects on performance)
-Enemy mortars can be disabled (including the task)
-Player can purchase mortar teams from captured camps (and use mortar fire via 0-8 menu)
-Player can purchase chopper transport from captured camps
-Minetruck can be purchased to make AI team-members to create minefields with simple "point ground and choose parameters"
-Player can bride village, set specialty for village, buy vehicles from villages
-Various tweaks (inc. cost of various support)
0.9985
-Added guardpost creating system
0.9987
-Performance leak fixes + some other tweaks/fixes
Last edited by SaOk; 5 Aug, 2013 @ 1:15pm
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Showing 1-11 of 11 comments
SaOk  [developer] 7 Aug, 2013 @ 3:41am 
7th August patch #1
-Added WIP Outro
-Added more A3 music tracks
-Performance tweaks
SaOk  [developer] 7 Aug, 2013 @ 3:34pm 
0.999
-New civilian conversation system (WIP)
-3 new dynamic tasks do to for civilians
-Dialogs, opened with key push, open now without struggle
-2d- Oucheh! 15 Aug, 2013 @ 11:26am 
you rule!
SaOk  [developer] 15 Aug, 2013 @ 12:02pm 
thank you :)
SaOk  [developer] 16 Aug, 2013 @ 9:44am 
1.0
-UAVs and UGVs added if player is using DEV-version of the game (or once the content is in non-DEV-version)
-Goats and new music track also added (for DEV-version of the game)
-Some other tweaks and fixes
SaOk  [developer] 20 Aug, 2013 @ 4:32am 
Change Log is written in mission updates info (link under the mission pic).
OneStopChop 24 Aug, 2013 @ 3:28pm 
Im still having Ai not attack me
SaOk  [developer] 24 Aug, 2013 @ 4:07pm 
Strange thing, but I cant fix that. Its game related issue, something that should do nothing, is causing AI to stop working. Only can wait the game updates, check that the game files are not corruted and make sure there is no custom addons is use.
SubCmdr 5 Sep, 2013 @ 5:49pm 
Is this going to be updated to the newest version or am I needing to continue to get it from the forums? Thanks for the great work you do!
Last edited by SubCmdr; 5 Sep, 2013 @ 5:49pm
SaOk  [developer] 6 Sep, 2013 @ 2:50am 
Steam will have always the latest version, but currently having pause with this and working fully on Whole Lotta Altis.
SubCmdr 6 Sep, 2013 @ 10:07am 
Thanks for the reply, and again keep up the great work! :-)
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Showing 1-11 of 11 comments
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