Shadowrun Returns

Shadowrun Returns

Silver Angel, Seattle 2050
GreyHammer 21 Aug, 2013 @ 3:49am
Bugs Found by us (your loving PCs)
Sleaze matrix run - enemies getting multiple turns (skipping PC turn) intermitent can reproduce with any regularity- cause unknown.

CPU room - was not able to exit the room via the node gate even stepping into the room and back to the node gate.

Knights Errant shootout - TROG WALKS ON AIR! - the troll sec man walks strait towards the other side walking over what should be open ground. Tough fight but doable if you use enough grenades.

*not bug just a thought* conversations are reather linear. what i mean is is you click them top to bottom and the convo makes sense but if you skip and then go back it doesn't work anymore.
< >
Showing 1-15 of 43 comments
Blockhause  [developer] 21 Aug, 2013 @ 6:16am 
That CPU bug is a clear indicator that you played an old version. That thing with the floating Troll needs some investigation. I'll have to see if there is an invisible bridge there or something.

For the life of me I cannot reproduce that multiple matrix turn thing. I've heard it several times now. Any suggestions what could cause it?
Stitched 22 Aug, 2013 @ 5:20am 
I'm guessing that after the Matrix mission is completed, you get ambushed by a group of guys?

I can see their silhouettes behind the elevator to the safehouse but there is no trigger for the encounter so I am in perpetual combat movement with no resolution.

If it helps, I "emergency" jacked out, instead of exiting the Matrix the normal way, taking the hit on AP.
Last edited by Stitched; 22 Aug, 2013 @ 5:21am
Blueflame451 22 Aug, 2013 @ 6:17pm 
First Matrix run: Clearance to Bellvue. When you enter the CPU node, move up and enemy programs spawn, for some reason they get THREE turns in a row. I assume this is a bug.
GreyHammer 23 Aug, 2013 @ 2:40pm 
Blueflame seems to happen intermitently. Pehaps we need to ask HBS as it sounds like this is not something Nao has the ability to remedy solo.
Blockhause  [developer] 25 Aug, 2013 @ 10:58am 
I'm not sure what you mean, Blueflame? What would that remedy? There is only one NPC decker and that's Sleaze, if you choose to hire him. And he needs his programs to do his job :)
Blueflame451 25 Aug, 2013 @ 11:58am 
Oops sorry. Got this and a bug report for another UGC confused. I'll try to remove the earlier post. Have no ideas about this problem. I'm working with the editor myself but haven't included matrix stuff yet.
Last edited by Blueflame451; 25 Aug, 2013 @ 12:00pm
Blockhause  [developer] 25 Aug, 2013 @ 3:20pm 
It's ok matey. Good luck working on the Matrix. There are a lot of triggers involved and it tends to get buggy. But it's worth it, since it can be great gameplay.
caffiend 3 Sep, 2013 @ 9:06pm 
Originally posted by Stitched:
I'm guessing that after the Matrix mission is completed, you get ambushed by a group of guys?

I can see their silhouettes behind the elevator to the safehouse but there is no trigger for the encounter so I am in perpetual combat movement with no resolution.

If it helps, I "emergency" jacked out, instead of exiting the Matrix the normal way, taking the hit on AP.

Same problem here, but I exited the normal way. I also found that I could walk right into the elevator area where the silhouettes were, so I hit the guys with a bunch of AOE attacks. Eventually they all went down, but combat mode still didn't exit.

I'm really enjoying what I've played of this run so far though, nice work!
Blockhause  [developer] 5 Sep, 2013 @ 1:30am 
Hey peeps, thanks for the feedback! Tonight (EU time) I am publishing the next version (and a new scene after the Matrix). I would strongly advise to either replay the whole thing or start from your Matchstick's save. A lot of things have been tweaked in the Matrix scene and I hope all your reported issues are resolved. There is more story exposition going on in the Matrix scene that you need to progress to the next scene.

Big shoutout to Taloswind for his help on that, I really was hitting some walls there.
Last edited by Blockhause; 5 Sep, 2013 @ 2:36am
GreyHammer 5 Sep, 2013 @ 11:50am 
rock on! THanks Nao!
Stitched 7 Sep, 2013 @ 7:55am 
After removing the old version and running the recent one, I am getting all sorts of strange issues.

Matrix run had Sleaze *outside* the apartment for the run, who then gets completely mobbed by Lonestar and killed, while I had no control over my own team after their movement phase ended.

Another time, I didn't get the option to add Sleaze to the team, meaning I couldn't *do* the matrix run. :S Game locked up when I tried to enter the matrix - and ghosts of all the NPCs appeared "off-map" while the game was stuck. Had to quit out to fix it.
Stitched 7 Sep, 2013 @ 8:45am 
More bugs - Once you have control of Sleaze, you can go a buy some software from your apartment's terminal. Accessing the "Stash", you have access to ALL current NPC's inventories -- All of Lonestar's, your team (except Sleaze :S), Eve, some of the sellers.
Blockhause  [developer] 7 Sep, 2013 @ 9:04am 
Lol !!

Time to do some proletaric shopping methinks. I'll have a look into this.
Stitched 7 Sep, 2013 @ 9:30am 
Another bug. Got the message from Eve that I either jack out or crash the whole system (optional). Jacking out, I get the Sleaze dialogue about "doing his thing" like I never completed the main objective in the Matrix.
[GZ]Cobra 13 Sep, 2013 @ 7:46am 
First Matrix run, i take the way on the right, then crash the system. I have the message from Eve to investigate further. However i decided to jack out. I was not able to regain control of any of the characters and scroling the map was extremely slow.
< >
Showing 1-15 of 43 comments
Per page: 1530 50