Counter-Strike 2

Counter-Strike 2

de_kuristan
Alex 7 Mar, 2019 @ 4:09pm
Feedback
Heres some feedback, I'll give feedback to the changelog first:


-A Site completly shifted further more back to increase the map size & timings (More changes to follow)
A site and the distance from T spawn are ok, but the path to it as a CT is realy boring.

-A sites tunnel is now more opened.
Close the tunnel towards mid or just move the path away from mid. You got way to much visibility from both sides and Ts can just moly tunnel to stop CTs from going A.

-Added more cover to A site.
Cover on side is good.

-Added oneway drop from A to middle.
Mid needs much much work. I suggest you make mid smaller, adjust the timings and completely redesign it.

-T Spawn white house moved towards middle & reshaped.
Cant say much to that i dont know how it looked before.

-Added cover to T spawn to prevent boosted snipers picking off players in T spawn.
You dont realy need to boost as a CT, you can just go up the ladder into tunnels and then jump on the top of the door where you could boost on. Or just drop in mid. This is realy op and needs to be fixed, as said already, completely redesign mid.

-Reworked the CT entry to the A site
A site work good, the cover on the entrances in CT tunnels is a bit too hard to check as a pushing T tho.

-Closed off the CT door which lead to middle. (can be jumped over when boosted)
Or just jumped on.

-Extended the CT balcony in the B site apartments.
B site is an absolute ♥♥♥♥♥♥♥♥♥♥♥. It realy looks like you just wildly copy pasted stuff and B site is way too rushable too. Redesign apps, they are too easy for Ts to take.

-Added extra cover for CTs to use outside the B site
I guess you mean the car, thats actually not that bad

-Added cover to Ts who want to climb the ladder to apartments.
That cover is bad. You can jump from it all over the site and get to some spots where youre not supposed to go. Please look at the clipping again.

-T side balcony can be accessed now two ways.
One way too much, just get one good way done.

-Changed the environment lighting tone & brightness.
There are still many black models, i guess thats cause you copy pasted from mirage.

-Added engine sound for two swat vans.
I couldnt realy hear much. Try some soundscapes.

The main reason i give feedback is because your A site has much potential. The rest of the map feels kinda like you didnt put much work in it. B site is too narrow, has too many entrances, the clipping is not realy done and its absolutely rushable.
Mid is too big and CTs can drop too fast and rush the Ts.

Rework mid and B, but A looks good. This reminds me a bit of cache from the structure of the map, maybe try to make something similar.
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Showing 1-12 of 12 comments
Ronalts  [developer] 11 Mar, 2019 @ 1:28am 
Thank you for your feedback!
I'm not sure about the black models, because I loaded the map on the freshly installed windows & csgo. I didn't have any broken textures or models. Could you send a picture of the models?
Ronalts  [developer] 11 Mar, 2019 @ 8:49am 
Most of them seem to be related to lighting (the muzzle flash for example lights the model and the blackness disappears), but the one near swat vans has a missing texture due to me testing a custom texture. I'll look into it when I have time. Thank you again.
Alex 11 Mar, 2019 @ 10:25am 
The mayor problem wasnt realy the lightning, rather the size of the map and bombsite B.
Ronalts  [developer] 11 Mar, 2019 @ 11:04am 
Is the map too big because of the middle?
Alex 11 Mar, 2019 @ 11:57am 
no its way too small
the rotation from A to B is realy fast for CTs and Ts.
Alex 19 Apr, 2019 @ 10:50am 
Hello again good to see you updating the map!
Sadly the mayor mistakes arent realy fixed yet, there is no real mid and the clipping is a bit inconsistent.
Ronalts  [developer] 16 Aug, 2019 @ 3:06pm 
Originally posted by Enema.n:
Hello again good to see you updating the map!
Sadly the mayor mistakes arent realy fixed yet, there is no real mid and the clipping is a bit inconsistent.
I came back to mapping, saw this project laying around and thought I might finish it.
I play tested it with couple of my friends and based on feedback, I altered the map and made it to my liking. I'm glad to see that the map in my eyes is almost finished and therefor I'm going to move onto other projects. I'd appreciate if you would take a bit of your time to explore the updated version. Any feedback is welcome and considering that the map is close to its full final release, I'd like to fix any problems it might encounter.

PS! (I don't know if current version up on workshop includes clipping because I mistakenly turned them off in a recent test. Next version will 100% have the clipping back on.)
Alex 22 Aug, 2019 @ 3:03am 
Downloaded the map now, will look at it in the next days.
Thanks for informing me about the update, i resubbed to the map.
Alex 26 Aug, 2019 @ 9:52pm 
Way better!
Alex 26 Aug, 2019 @ 10:06pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1846573856
This spot is realy cool.
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1846574715
The whole area here is way better and the sounds are nice. The red light fits better than expected
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1846574002
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1846574041
You can jump from the bench on the crates then on the big crates and then on top of the site.
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1846574650
if you rush up the ladder in mid as a T then you can kill CTs pushing there if youre lucky. i dont know if this whole sightline is too much.
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1846573666
you can jump up here with a crouchjump on the crates first.
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1846573792
this spot is hard to counter as a T, unless you moly it.
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this is the thing that annoys me the most:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1846573048
in this screenshot a T is shooting me from the bombsite, but i literally cant see him. only a bit of his head is peeking out and it matches with the colour of the surroundings.
Ronalts  [developer] 27 Aug, 2019 @ 1:00am 
Thanks for the feedback, really appreciated!
I am considering some changes but I'm not sure if I will implement them into the map.
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