Slay the Spire

Slay the Spire

The Cursed
Excellent Mod! A few thoughts.
I'd like to preface these minor criticisms with the fact that this mod is excellently well made, a ton of fun, and definitely worth everyone's time.

That said, here's a few criticisms for it to aid along the evolution of the mod!

1. Card build is perhaps too synergistic. Now that's a hard thing to say, because who doesn't want to have their character's cards be synergistic? With the staple 3 characters of the game, there's a variety of builds you can strive for, and this introduces replayability for each character as well as creating a risk versus reward system that makes the game even more challenging. The problem I find with the Cursed is that I can always go the one build he's centered around (Curses, and rapid deck cycling), and sprinkle in circles. This creates kind of a monotony that gets tiring faster than others. I'm not saying this Mod is a one and done, its just not as insanely variable as the other characters. My hope is that you add in some more variance to the cards such as another archetype, and perhaps sprinkle in some neutrals for each archetype to enjoy.

2. Card power. Don't take this to heart, I can't imagine how difficult it is to actively balance these custom cards with a custom made effect (Ritual is genius!). But I found myself picking up some cards that made me just outright powerful. For example, I forget the name of it, but it's the book card that allows me to draw 3 at the cost of putting a curse in my draw pile. Upgraded it's draw 4. It was so powerful I ran two, because I had literally no consequence (aside from rolling an unlucky normality) for drawing curses, as I would routinely rid of them through ritual and get a bonus. I would nerf the hell outa that card in a heartbeat. Maybe reduce card draw to 2-3 depending on if it was upgraded, or make it more than just blue rarity, make it a gold rarity? Again I know it's very hard to balance these things, so don't take this as me bashing you. I'd just love to see The Cursed get a little more challenging for the sake of entertainment.

3. Small bug. May or may not be on the Mod's end either now that I think of it. At some point my mouse cursor disappeared, and my first card was covering most of the screen, and I had to tab out and back in to fix it. Nothing major, just figured you might want to take a look into it just incase.

I hope this was helpful to you, and didn't discourage or upset you in any way. It's really quite something to see something so original and new, not to mention it being so functional in it's entirety. Hope to hear back from you!
< >
Showing 1-2 of 2 comments
solderist.park  [developer] 23 Aug, 2019 @ 8:38pm 
Hi, thanks for your detailed feedback!
Want to start with one disclaimer - since this mod has been translated in various languages, it is quite hard to redesign any cards. But just changing some number can be easily done.

1. I've got many comments about monotonous deck building. I agree, but I want to say that Curse-Ritual focused build has various forms. Think about Defect, main archetypes of Defect relies on Orb and Focus. But the Orb-focused decks are so much variable, as there are 4 types of Orbs and also they can be mixed together. I think Curse build is like Defect - there are so many Curse-Ritual related cards, and it would be much powerful if you focus on some of aspects among Strength / Plated Armor / Dexterity (Stretching & Evocation) / rapid deck cycling / infinity mana with Mana Circulation / etc., rather than just collecting every random Curse-Ritual cards.

And I want to say of course there are other archetypes, I recommend you to try 10 different archetypes I've made (it's available in Mods > Config menu), and 6 archetypes are not the Curse focused build. One of them is "infinite strike" deck, which uses Circle of Windfury and multiple Fury Strike cards (making all strike cards 0-cost, and Circle of Windfury can be activated by them).

Personally I always try to build a Circle main deck in high ascension (Circle of Windfury + Circle of Abyss + 0-cost cards, possibly with Runic Pyramid boss relic or Empower Circles), because I think it's much more stable than Curse build. And I heard some opinions that it's very hard to use Bleed cards, so recently I buffed some of them, not sure it is enough to use.

Anyway, if some of archetype is infeasible for climbing, I want to hear more so that I can make a proper patch. I think Curse-focused archetype is more powerful than others in overall, and it's intended because its name is "The Cursed" :)


2. It's "Cursed Spellbook". I think that Normality and Regret would be a big penalty to use this card. I know its reward is much more than its risk. But making it as rare card would make this character too weak maybe :)
I want to balance this character with similar to other base characters, by how easily can he beat the Corrupt Heart in Ascension 20. For now I'd like to keep this card draws 3(4) cards, because it's still hard for me to consistently beat the Asc20 with The Cursed, as like other base characters.


3. Hmm, I've never experienced that bug, let me try with different situation to reproduce the bug.

Thanks for your opinion, and no worries - I respect everyone's opinion. They can be different with my thought, but I'll definitely consider them. Thanks for enjoying my mod so far :)

Last edited by solderist.park; 24 Aug, 2019 @ 6:10am
General Harmacist 24 Aug, 2019 @ 10:41am 
Hey I really appreciated this reply. And I'm very happy to hear that you are considerate without bending to everyone's will, a rarity among content creators.

1. I can definitely see that perspective, many sub archetypes.

And really? I'll have to check out the 10 different archetypes. Silly of me to not notice that before.

I'll do some in depth testing of Bleed cards or Bleed builds and report back personal findings to see where we're at, in addition to checking the archetypes for climbing. I'll provide details regarding deck build, upgrade choices, etc. I would greatly appreciate your personal thoughts as well as anyone else's thoughts on my findings.

2. Yes! Cursed Spellbook! Now I'd debate that Normality and Regret are typically non-issues, as Cursed Spellbook costs 0 to play. Obviously I would play my 0 cost draw 3-4 before spending all my energy (barring I have no hand space, or I'm just looking to cycle my deck/dig for other 0 cost attacks/skills). If my draw pile is low or near empty I should expect to draw the curse given to me from use of this card, and prepare to either deal with it, or suffer the consequences. Arguably if I'm using this card I should be prepared to use Ritual cards to counter the curse effects.
Example: I have 3 cards left in draw pile, I use Cursed Spellbook+ immediately at the start of my turn to draw 4, this means I'm guaranteed to draw the curse. I should prepare for the worst case scenario of either regret or normality (i'd argue pain is pretty annoying to get as well), and use Ritual cards to rid myself of either of them immediately, thus a non-issue (or perhaps a boon in many cases).

This is ofcourse personal experience mixed with Theorycrafting, and Theorycrafting is about as good as it sounds, so it's definitely not law or word of God as there are many situations I've yet to be in to honestly say it's pretty fool-proof, and it was recently made apparent to me I haven't touched everything just yet.
I'll have to try out Ascension 20 when I get time for it with the Cursed.

3. Yeah honestly it could very well just have been something on my end. I'll have to test more to see if I can recreate it as I honestly cannot remember exactly what I did to make that happen.

Thanks for the reply and your insight!
< >
Showing 1-2 of 2 comments
Per page: 1530 50