Slay the Spire

Slay the Spire

The Cursed
solderist.park  [developer] 16 Aug, 2019 @ 5:06am
Patch note (v.1.1.5)
Patch note
Hi all, I applied few changes to this mod. Mostly they are buffs for magic circles and bleed. Also as many of you said this character is a bit too easy (though I guess mostly they’re non-Ascension run), I’d like to nerf few basic/common cards a bit.

Personally I feel like this character is still difficult in Ascension 20, as like Defect for me. If you feel like this character is too easy for you even in Ascension 20, please let me know which is a consistently solid / broken build, so that I can adjust balance properly. Thanks.


Details
Buff
- Raving Staff : 7(9) damage -> 8(11) damage
This is to make its damage slightly better than Silent’s Skewer, because this card hits a random target.

- Circle of Blood : 2(3) heal -> 2(4) heal
Silent’s two unplayable cards doubles their effects when upgraded. I’d like to apply the same approach.

- Circle of Flame : 2(3) damage -> 2(4) damage
Ditto.

- Circle of Corruption : 3(5) damage -> 5(8) damage
Wanted to assign similar damage amount with Ironclad's Juggernaut.

- Spread Plague : 3(6) bleed -> 4(7) bleed


Nerf
- Cursed Wand : 8(10) damage, 6(8) block -> 7(9) damage, 5(7) block

- Surprise Attack : 6(9) damage -> 5(8) damage


Rework
- Soul Reap : Now it’s a single-target Reaper. Deals 5(7) damage.

- Out for Blood : Upgrading it doesn’t reduce its cost by 1 anymore, instead it increases bleed amount from 1 to 2.

- Ultimate Pain : Single enemy -> All enemies


Translation
- Fixed Simplified Chinese translation for keyword “Circle”. “While in hand” part was not translated in the previous one.