Torchlight II

Torchlight II

Minigun Weapon (v.13)
Evilneko  [developer] 7 Aug, 2013 @ 3:48am
Overheating Miniguns *Look Here if your Minigun stops shooting*
Overheated Miniguns are implemented and this makes the Minigun stops shooting on extented use without pausing.
It requires a "Coolant" that learns "Heat Cooling" spell that cools down the minigun every 1.5secs while not shooting in order for it to shoot once again.

"Coolant" can be bought using your Pet's Shopping List, but if you can't see/buy it using Pet Shopping List as if might be conflicted by some other popular inventory space or pet mods, you can either
1) Load the mod at bottom/top of the list, buy a couple of "Coolants" then revert back the mod order. Only 1 "Coolant" is needed to learn the spell
2) Play normally with other weapons and get it to drop naturally, it have a chance to drop with Potions

If it still doesn't work after learning the new spell, do let me know. Thanks~
Last edited by Evilneko; 10 Aug, 2013 @ 3:02am
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Showing 1-6 of 6 comments
zParticle 10 Aug, 2013 @ 4:54am 
If you're going to have Coolants dropping randomly, perhaps you could give them a slightly randomized effectiveness. The version your pet buys could be the least efficient (Mk I) so you have a reason to check the drops for an upgrade (perhaps up to Mk V, which provides the most efficient cooling and gets you firing again faster).

Otherwise, since the Coolant is pretty much a necessity for this weapon and you only need one, I would request that they not drop randomly at all. You could have the general merchant sell them—there's an easy method to add vendor items that's fully compatible[forums.runicgames.com] with other mods (as long as they're well behaved and don't completely overwrite the vendor).
Evilneko  [developer] 10 Aug, 2013 @ 8:10am 
Ahh, a community compiled file. That's a great idea~ thanks! Just have to hope more people join up else any one mod that has MERCHANT_GENERAL_INVENTORY.dat will murder us all hehe.

I have my general merchant selling it on my own personal file but didn't want to be the one destroying others' merchant so I opted for pet and natural drop.

Thanks again zParticle, will go sign up for a slot as I might have "Minigun Specialization" adventuring spells for future plans. Was even about to create new npc just to sell mod items haha
zParticle 10 Aug, 2013 @ 1:56pm 
Oops! Sorry I wasn't more specific. I was just referring to the first post; the rest is now obsolete as there's a much simpler way to do it:
simpler way to do it
You can add the item to any vendor you want; just use the same spawnclass name but a different filename and only include your new item. If you're still not clear on how to do this let me know and I'll mock it up for you.
Last edited by zParticle; 10 Aug, 2013 @ 1:57pm
Evilneko  [developer] 10 Aug, 2013 @ 6:32pm 
Ahhh~~ I see, cool! Thanks for the help~ Very useful indeed
zParticle 10 Aug, 2013 @ 7:55pm 
Fast update, nice one!
Evilneko  [developer] 10 Aug, 2013 @ 8:01pm 
Haha Thanks for the awesome help, was testing before I rolled it out
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Showing 1-6 of 6 comments
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