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Thanks for the feedback, I had actually tried to lower the dmg like you suggested to a very low value but it will make the Minigun always hitting for 1 dmg only.
How the dmg forumla works for the weapon is a little tricky and seems to be hardcoded. I only have to specify 1 dmg for the base in this case it's 40-80 but it will automatically scale acoordingly to level of minigun and attackspeed and some other stats. If I put the dmg to be 10-20, due to the attackspeed and codes, all Miniguns will spot dmg of 1-2 maybe, unable to grow.
Therefore per patch i'm lowering the dmg and testing if it breaks the weapon and also balancing through features like Overheating and such. Do share if you have any suggestions too~ ^_^
A laser one, that shoot a plain laser, like the Ember lance in Torchlight I. Of course, it could be elemental based only, with four variation on it, and could over heat much more faster and cool down like in 2.5 sec's with the tier I coolant, 2 sec' with the tier II and 1.5 sec's with the tier III one :) ?
Yeah that would balance the minigun on the lower difficulties. in the higher ones its oke, i can play on elite and get the "normal" gameplay experiance.
Im loking forward to your patch thanks for your awnser.
Wow haha will keep this in mind, but all that new effects are going to take some time and lots of testing heh
@4f_Imp_0815
In patch v.8, a new feature that makes the Minigun spins up shooting 2 projectiles at start then adds more the longer you attack. This way the dmg output need time to get max instead of burst dmg like previously. Did you get the chance to try it yet? I hope it helps to further balance your experience. More feedbacks are welcomed!
I'll help you with more testing about them !
I will test it untill saturday.
Yes i agreed it still kinda OP on lower difficulty even on elite imo, i had to go through Guts and then gave a passive -25% damage bonus on physical damage to my char. id rather deal 40-90 each at level 1 rather than 200-300 lol but thats my opinion.
If the damage of the bullets is lowered, the damage will be balanced on low difficulties but on higher difficutlies the damage won't get through their resistance.
I think lowering the damage without making it useless on higher difficulties would have to involve doing something about that armor upgrade.