Arma 3
[SP/MP]Dynamic Universal War System
kibot  [developer] 13 Aug, 2013 @ 5:24pm
Bugs
If you encounter any bugs RELATED TO THE MISSION AND THE SCRIPTS, post them here. I'm not an ArmA3 dev, and I can't do anything for the bugs related to the game in itself. with that out of the way, read below
Precise if you are using the dev build or not.
If possible, tell me how I can reproduce the bug, how it happened, etc...

Known bugs:
-Helo taxi support failsafe system in case if the helo is damaged must be tweaked.
-The spawn location of vehicles at the base must be improved

Also:

-If the support menu disappear after a save
-If the AIs are not following you orders

These are bugs related to the game, not the mission. See my post here[forums.bistudio.com].
Unless BIS fixes these bugs, I can't do much about that.

Regarding the bug where the AI don't fight and don't shoot at each others nor at you, I'm actually trying to find what is causing this. If this happen at the startup, try reducing the amount of zones and/or their max radius, this may fix it. This bug is actually being discussed on the BIS forums in the mission thread.

By the way, keep in mind that this is mission is still in developpement, you might experience bugs. That's the way it is, I'm alone on developping this, I don't have much time playtesting everything each time I add something new to the DUWS.
So, if anything is horribly broken, chill out and just tell me the bug, I'll fix it ASAP.
Last edited by kibot; 24 Dec, 2013 @ 7:34pm
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Showing 1-15 of 557 comments
W4RH4WK 15 Aug, 2013 @ 2:40pm 
if you buy infantry units while inside the newly added main base building - they glitch through the floor of the building and remain stuck.
Helgos 15 Aug, 2013 @ 4:16pm 
I bought a fire squad and they weren't add to my team. I couldn't command them :)
kibot  [developer] 15 Aug, 2013 @ 5:46pm 
@Helgos: works fine with me, make sure you a switching to high command with left control + space

@W4RH4WK: thanks for the bug report, I just fixed it.
Al_Hez 16 Aug, 2013 @ 3:30am 
Only tried it once but i ordered an ammo drop and the crate glided about 2km away from where I was and took about 5 mins to land. Amazing glide ratio :)
Not Anonymous 16 Aug, 2013 @ 4:20am 
Sometimes when i issue an attack order for a squad in the map, the cursor turns in to a red prohibited sign and the game goes still. No sure if its a mod bug or a module bug.
Not Anonymous 16 Aug, 2013 @ 4:22am 
I went around this by issuing waypoints near the enemy units and set it to combat. But still..
Helgos 16 Aug, 2013 @ 6:24am 
My bad kibot, I tought they would be under my direct command ! Sorry and thank you for the quick answer :D
Last edited by Helgos; 16 Aug, 2013 @ 6:24am
DeepFried 16 Aug, 2013 @ 6:31am 
How do you command your AI squads? I don't get it, all I can do is set them waypoints. Can't get them to enter vehicles or anything useful at all other than move.
Last edited by DeepFried; 16 Aug, 2013 @ 6:32am
Mika 16 Aug, 2013 @ 6:36am 
Hello. Great job on this scenario, enjoying the dynamically generated AI fighting eachother. Just having a little issue with some scripts "not being found" as the game told me, while doing things like operating in side missions. Not sure if this is the right section for this but does anyone know how to fix this issue? New to player-made scenarios.
Not Anonymous 16 Aug, 2013 @ 7:23am 
Originally posted by DeepFried:
How do you command your AI squads? I don't get it, all I can do is set them waypoints. Can't get them to enter vehicles or anything useful at all other than move.

The command module is incomplete, right now you can do that if the squad has a vehicle.

By the way, if you buy single units, they go into your squad. If you buy a squad of units, then you must command them via Control + space.
Not Anonymous 16 Aug, 2013 @ 7:26am 
Another BUG, when i aproached a RESCUE side mission driving a vehicle an error popped out and i couldnt get the guys up the floor. they just remained there. I went back to the base and tried to generate a second side mission which was another RESCUE, this time i cleared the area and aproached the fallen soldiers. Nothing happened.
kibot  [developer] 16 Aug, 2013 @ 9:32am 
@Not Anonymous: thanks for pointing me rescue mission the bug, just fixed that. Fix will be out in the next patch.

@SizeableFern: Well, the ArmA series always had funny physics. Can't do much about that. I could hardcode something, but it would be ugly ingame.

@Scruffy: while you have an error message like this, best thing you can do is to take a screenshot of it and post it here. Alternatively, the error message is also copied inside a log (.rpt) file that you can find here:
Users\username\AppData\Local\Arma 3
You can retrieve the error message inside this log file and post it here.

As for the commading AI squads, it's all the High Command module of BIS. I can't do much about that infortunately. The only thing you can do to help is to report all the bugs regarding the High Command module to BIS.
AlexWIWA 16 Aug, 2013 @ 3:39pm 
I am not able to load saved games. How do I do this? Game crashes right as the map finishes loading.
mosh (: 16 Aug, 2013 @ 5:36pm 
Recognized a Problem with the assult rifle 30mm stanag ammo. Sometimes the gun just doesnt fire. I think this is due to a problem that the beta in general has with tracer ammunition. The Problem in your mod is, that often you got a tracer mag in the gun, but its not specified as one. Maybe this is due to the beta too, not sure, just wanted to tell.

Second thing is, that i couldnt find a single APC shooting at me. even when the gun was turning, so there actually was a gunner, he didnt fire.

But whatever, great job. :)
V3n0urS 16 Aug, 2013 @ 5:54pm 
Excellent work, really enjoyed the mini-campaign aspect. It has already been asked for the troups, as i encountered the problem, but could you also please make the vehicles spawn a bit farther from the base. My heli has been damaged (mainrotor) and i couldn't take off twice because of the slight hill terrain where the main base spawned. I generated a new campaign and everything was fine. Thanks for your time.
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