Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Perhaps Toons will be the next deck to be reworked. Currently Aquas are pretty unplayable though, so that might have to be first
Yeah I agree, you gave a clear identity to the Naturias, the old naturias were really one sided and not really interesting, this new iteration makes you play slowly to see the most effective order, good change.
Yep on the Aquas too, good luck in balancing and thank you for the quick response.
A mix of Shadow toon to fill your hand and Toon magic to set all costs to 0 will give you insane turns. If you get Toon rollback in the process you're going infinite right away.
A few Toon tables of contents in your deck can make sure you get that kind of hand too.
The problem with a toon run is that if you get good enough cards to pass Floor 1 you are sure its going to be a very good run, with toons there's no mediocre.
The cards also aren't that interesting too.
Happy Holidays,