Slay the Spire

Slay the Spire

The Duelist
Diro Goodboy 12 May, 2020 @ 5:15am
Option to turn off random token related relics?
Spellcaster deck is pretty good with a good effect and a good weakness.
But it's a pretty turn off whenever I'm playing with it and I get a random token relic that basically makes deck pratically useless for the rest of the run, since unlike curses or other carsd I can't remove them.
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Showing 1-7 of 7 comments
Nyoxide  [developer] 12 May, 2020 @ 6:53am 
Which random token relics make the deck useless??
Diro Goodboy 12 May, 2020 @ 7:40am 
Originally posted by Nyoxide:
Which random token relics make the deck useless??
"Useless" was a hyperbole, but I've found that any token relic would severely damage the deck, mst of them are as bad as 3 Would status cards that you can't really remove for the rest of the run.
But the one that specifically made me post this was the one that would insert 3 relic tokens whenever I had no summons during the end of my turn, which meant for the rest of the run I would've to avoid using all my summons lest I'd have to deal with 3 new tokens everytime.
What makes this such a issue imo is that, unlike curses, there's no real way to deal with it, it's completelly random and you can't remove them.
Spellcasters IS a pretty strong archetype, but some others are as if not even stronger without this big of a weakness.
Nyoxide  [developer] 23 May, 2020 @ 7:55am 
Hm sorry I missed this message until now but you've given me some good things to think about. Not sure how I want to address the issue exactly but I do agree with what you are saying. I wonder how difficult it would be to give players some sort of option to remove relics.. I will think about how to make some changes here!
FallenDusk 27 Sep, 2020 @ 7:37am 
Just going to note that you always have the option to just not pick up the relic. This is part of the base game (and has been for as long as I can remember) and I've done it several times already in this mod.

Doesn't matter if it's an Elite drop, or a chest, or a boss reward, you can just skip it, the same way you skip potions or card-selections on all of those screens. Just read them before you blindly click them.
Diro Goodboy 27 Sep, 2020 @ 11:37am 
Originally posted by FallenDusk:
Just going to note that you always have the option to just not pick up the relic. This is part of the base game (and has been for as long as I can remember) and I've done it several times already in this mod.

Doesn't matter if it's an Elite drop, or a chest, or a boss reward, you can just skip it, the same way you skip potions or card-selections on all of those screens. Just read them before you blindly click them.
Some events give random relics.
FallenDusk 27 Sep, 2020 @ 2:23pm 
Originally posted by Captain Diro of the USS Autismo:
Some events give random relics.

Ohhhhh, yeahh, \o/
I'd lean towards leaving it still though, there are some base game relics that are dangerous to receive too anyways (Dead Branch from the rare relics, and plenty of boss relic examples. It's definitely not fun if it's happening often, but occasionally getting a 'bad' relic is still a nice challenge to try and work around.

I had this happen recently with the metronometry relic in this mod (though I picked it up optionally, I regretted it soon after, since it got in the way of my lean deck). In the end it was still neat to experiment with and see how it worked. I'll probably skip it in future rewards screens, but if I ever get it randomly I won't mind the odd run again trying to deal with it.

If it's a frequent problem with certain starter-decks/cardpools though (idk, are their relic pools? It feels like the available relics adjust a bit to what starter deck I choose) I'd understand wanting adjusting it in some way.
Last edited by FallenDusk; 28 Sep, 2020 @ 1:05am
Diro Goodboy 28 Sep, 2020 @ 1:28pm 
Originally posted by FallenDusk:
Originally posted by Captain Diro of the USS Autismo:
Some events give random relics.

Ohhhhh, yeahh, \o/
I'd lean towards leaving it still though, there are some base game relics that are dangerous to receive too anyways (Dead Branch from the rare relics, and plenty of boss relic examples. It's definitely not fun if it's happening often, but occasionally getting a 'bad' relic is still a nice challenge to try and work around.

I had this happen recently with the metronometry relic in this mod (though I picked it up optionally, I regretted it soon after, since it got in the way of my lean deck). In the end it was still neat to experiment with and see how it worked. I'll probably skip it in future rewards screens, but if I ever get it randomly I won't mind the odd run again trying to deal with it.

If it's a frequent problem with certain starter-decks/cardpools though (idk, are their relic pools? It feels like the available relics adjust a bit to what starter deck I choose) I'd understand wanting adjusting it in some way.

There's no work around getting a relic that puts cards in your summon. My original post was specifically aimed at those, as they instantly render the spellcaster passive useless for the rest of the run.

Compared to that, dead branch is pretty great.
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