Sid Meier's Civilization VI

Sid Meier's Civilization VI

Smoother Difficulty 2.0 (updated for GS and added tourism scaling)
STuRoK 28 May, 2021 @ 7:41pm
Can we edit what they start with?
Hi,
I feel that my last few games have been way too easy on Deity. I kept waiting for the AI to catch up and be competitive again but it was certain victory from the get-go.

Is there a way for us to give them back some of the starting bonuses, or even all of them, while keeping the science/culture/tourism bonuses?
Perhaps just 1 less settler and warrior, instead of all but 1?

Actually I wouldn't care if they kept the settlers even though it always irks me they get way ahead, (hah) but the killer part is all the warriors, and being attacked by multiple civs at the same time in the beginning plus Barbs too. So just a tad less warriors I suppose. The AI needs the extra settlers so that we have to struggle to catch up, otherwise you get ahead too early and they never catch up and it's a boring without ever any struggle. AI doesn't even attack me anymore.
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STuRoK 17 Oct, 2021 @ 10:51pm 
I just deleted the StartUnits.sql to hopefully solve it.
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