Shadowrun Returns

Shadowrun Returns

Little Town, Episode 1: The Avenue (Beta)
 This topic has been pinned, so it's probably important
gittycent  [developer] 7 Aug, 2013 @ 11:07am
BUG REPORT Thread: Little Town, Episode 1: The Avenue
Encountered a bug? Please report them here!
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Showing 1-15 of 25 comments
gittycent  [developer] 7 Aug, 2013 @ 11:13am 
BUG: If you use the console to enter the Lone Star building but click cancel instead of confirm, the darkened borders do not go away with the confirmation screen. This can be fixed by accessing your stash and closing it.
Last edited by gittycent; 7 Aug, 2013 @ 11:13am
gittycent  [developer] 7 Aug, 2013 @ 1:00pm 
BUG: The first release of the beta accidentally had a test spawn point on the Lone Star map left in. This has been fixed in .91, so please make sure your subscription updates before entering the Lone Star building.
Rurd 7 Aug, 2013 @ 5:25pm 
Bug in the Winter building in the server room. You can keep clicking to install spyware as much as you want and get the +3 karma reward.
Mystra 8 Aug, 2013 @ 1:25am 
Cant seem to get out from Starting building. from the first floor the exit door cannot be selected even though the yellow losange is there
gittycent  [developer] 8 Aug, 2013 @ 4:08am 
Originally posted by Mystra:
Cant seem to get out from Starting building. from the first floor the exit door cannot be selected even though the yellow losange is there

Walk toward the exit and you will be interrupted by a forced conversation, after which you can leave.
lasso222 8 Aug, 2013 @ 6:39am 
Hey, first of all thanks for all the work! Great campaign so far!
I just have two problems:
1) When entering the fight with the Lone Star guys (within their building) some team members don't have their weapons equiped (This cool spy girl with the hidden pistol only has that one and my own char (a mage) has no weapon at all even if he should carry a shotgun)... maybe this is not a bug but just something I'm not aware of?!
2) I can't make my hired decker using the matrix interfaces. Again I'm not sure if it's a bug but if not I don't see any way of proceeding.
gittycent  [developer] 8 Aug, 2013 @ 6:53am 
Originally posted by lasso222:
Hey, first of all thanks for all the work! Great campaign so far!
I just have two problems:
1) When entering the fight with the Lone Star guys (within their building) some team members don't have their weapons equiped (This cool spy girl with the hidden pistol only has that one and my own char (a mage) has no weapon at all even if he should carry a shotgun)... maybe this is not a bug but just something I'm not aware of?!
2) I can't make my hired decker using the matrix interfaces. Again I'm not sure if it's a bug but if not I don't see any way of proceeding.

First of all, thanks for playing!

1) Yi should have a second pistol equipped, an Ares Predator with Silencer. I'm not sure why your character's weapons are disappearing when you start; did you accidentally remove it on the Equip screen before the scene starts?

2) This is a good catch. Since you can't control hired runners outside of combat, you can't get the hired decker to use the matrix interface. I will add an option to manually start turn-based mode so players can get their hired decker to interface with the matrix. You can also get the mission done by using the Lone Star exec in the office, and I will add another option to manually enter a keycode you can find through exploring so that the matrix is not necessary.
lasso222 8 Aug, 2013 @ 7:16am 
Wow, that's a fast response! :-)
I can see Yi's Ares in the inventory menue but as soon as the fight starts she only has her primary weapon available... the other hired ones can flip through their weapons. Maybe it has something to do with the weapon skill? To low to allow a second weapon?!

The alternatives for the decker would be cool. Starting the turned based mode would be my first choice... deckers are a cool feature of this game :-)
gittycent  [developer] 8 Aug, 2013 @ 7:23am 
Originally posted by lasso222:
Wow, that's a fast response! :-)
I can see Yi's Ares in the inventory menue but as soon as the fight starts she only has her primary weapon available... the other hired ones can flip through their weapons. Maybe it has something to do with the weapon skill? To low to allow a second weapon?!

The alternatives for the decker would be cool. Starting the turned based mode would be my first choice... deckers are a cool feature of this game :-)

I think you're probably right about the weapon skill issue.

I just pushed an update fixing a few problems, including the Lone Star ones. Enjoy!
veevoir 8 Aug, 2013 @ 7:46am 
> I'm not sure why your character's weapons are disappearing when you start; did you accidentally remove it on the Equip screen before the scene starts?

I know why - to use smartlink weapons you need a jack (my samurai got an AK but has no jack - cant use it

To use Ares etc you need a certain skill level - Your team members dont have the skill required - again they cant equip it. And those without a jack cant use smartlink weapons.
To fix it you either need to bump their skill up or give them tier 1 weapons. In a sec Ill make some screens of weapons to give a general idea of ranged required to use them
Mystra 8 Aug, 2013 @ 7:50am 
Originally posted by frumpycontusion:
Originally posted by Mystra:
Cant seem to get out from Starting building. from the first floor the exit door cannot be selected even though the yellow losange is there

Walk toward the exit and you will be interrupted by a forced conversation, after which you can leave.

No conversation is triggered,,,
veevoir 8 Aug, 2013 @ 7:59am 
Here you go: http://pastebin.com/1eNfwxC6

Also an option for some basic cyber (eyes, jack, those things :P) before going to town would be useful as well (unless I didnt found it yet)
CrackedGear 8 Aug, 2013 @ 8:25am 
The spirit summoning nodes all seem to have spirits with no attacks equipped. Also, I made the fake ID for lonestar, but when I got there I had to bribe my way in.
gittycent  [developer] 8 Aug, 2013 @ 8:32am 
@veevoir

Thanks so much for that info, I'm fixing these issues now and adding a cyberjack option.

@Mystra
I'm not sure why you're getting this bug. Is there a man in a suit in front of the door as you approach?

@CrackedGear
Thanks, I added the missing spirit equipment. Do you have the ID and the keycard both for Lonestar? You need the keycard too.
veevoir 8 Aug, 2013 @ 8:57am 
- Console to very important room at winter's is active and a dialogue starts, but it is "good, youre in front of storage" one. Is it a correct dialogue there? Storage room is a bit to the left ;)
- At winters I killed the response group before anyone else arrived. Now each time I move all the neutrals on the level make a hidden turn. They attack only after I move a bit further into the complex and at that time Im surrounded by NPCs I had no way of killing beore. Needless to say that fight is over soon..
So either do not allow combat to end or allow me to attack them somehow ;)
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