Shadowrun Returns

Shadowrun Returns

Little Town, Episode 1: The Avenue (Beta)
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gittycent  [developer] 7 Aug, 2013 @ 11:10am
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Showing 1-6 of 6 comments
Rurd 7 Aug, 2013 @ 12:30pm 
Only put a bit of time in this but...wow, just wow. People really need to take a look at this UGC. The best I've played to date. Immersive story, different paths to take. People walking around, just a lot of cool features.
Mystra 8 Aug, 2013 @ 10:06pm 
Great work! definitely the best so far,,, and I have played most of the UCG out there :) not done with it yet but very good writing, great scenarios for each corp and very well built intrigue. All maps are really well designed with excellent use of patrols, triggers etc. Also manages to succesfully bring up the Corp runs feeling! 5 stars. Please keep it up in the next episodes
churibbit 9 Aug, 2013 @ 7:31pm 
Best UGC so far. Really solid writing, professional, consistent. Requires legwork, planning, and skill to survive. Only problem so far is that I've done the three missions and have nowhere to go and no clue how to finish...
gittycent  [developer] 10 Aug, 2013 @ 4:17am 
Originally posted by jamyers:
Best UGC so far. Really solid writing, professional, consistent. Requires legwork, planning, and skill to survive. Only problem so far is that I've done the three missions and have nowhere to go and no clue how to finish...

There was a bug where the final conversation (a phone call when you return to Ave A after the last run) would not trigger. That conversation gave you the option to end the episode. You can also click on yourself to open the player menu and end the episode once you do all three runs. I fixed that yesterday and made an update. Sorry about that!
WordyBird 20 Aug, 2013 @ 9:38pm 
Just finished it. Aside from some bugs, I really liked it. It's an ambitious, well put together project with some decent writing.

However, I have one major issue: the missions can be pretty difficult, and yet the karma the player gets for accomplishing goals is paltry at best. I did all the optional quests, and yet I only had enough karma to level up maybe three our four of my main skills, and the scarcity of karma made me not dare branch out beyond my class. Seeing as one of the most satisfying parts of an RPG is seeing one's chracter get stronger, I see this as a bit of a rough spot. It may be just me, though.
Taco 7 Jan, 2014 @ 9:05pm 
just a thought. I love the attention to detail on developing the story and the missions. however, I only did the first two buildings because it became repetitious. the Knight Errant building is well developed and since the job entails planting software, it should be an option as a solo run for a decker.

you spent a lot of time setting up numerous details on the desktops in various rooms, which all force you into a gunfight at the end. you should be able to distract the guards or bluff your way past security beacuse there is no reason to not just go in gun blazing anyways since thats how it all ends up. you allude to not getting in a gunfight in the hints, even alluding to where the major defenses are to avoid. but with every passcode and ID, you still end up getting into a gunfight with everyone.

I roam around with three heavily armed associates pokiing into every room, touching everything. but then they only get upset when I pop in the nosses office. as an infiltration specialist, I would be able to get in, pretend to be a tech and bluff my way around with proper IDs and charisma. and plant bug. especially when the boss asked to have his pc looked at. I thought that was exactly what happened.

thoeretically, the first thing a security establishment would do if 'hit', and all there guards get wiped out as it happens, would be to figure out 'why' they were hit. the network would be the first thing checked for intrusions, things accessed, software uploaded?

otherwise the development is great so far. I just wish UGCs would spend more attention to role-playing ie skils etiquette checks rather then gunfights.
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