Sid Meier's Civilization VI

Sid Meier's Civilization VI

Australia's Mediterranean Sea
Ileices  [developer] 7 Mar, 2019 @ 3:06pm
Does it work for you?
It says its not compatible... i will see if I can fix it... though Im not sure why its not compatible I may need to move files around.
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emperor_ike 7 Mar, 2019 @ 3:15pm 
From the patch notes, because I couldn't remember myself and had to go searching:
"Add tagging for mod compatibility. Mods not tagged as compatible with the latest build will be disabled at start-up as well as have a warning dialog displayed when they are enabled. This behavior can be disabled on a per-mod basis or completely in the options dialog. Mods can be tagged as compatible by either adding "<CompatibleVersions>2.0</CompatibleVersions>" to the properties section of the modinfo or by marking compatible versions in the project page of ModBuddy."
Ileices  [developer] 7 Mar, 2019 @ 3:36pm 
Originally posted by emperorike:
From the patch notes, because I couldn't remember myself and had to go searching:
"Add tagging for mod compatibility. Mods not tagged as compatible with the latest build will be disabled at start-up as well as have a warning dialog displayed when they are enabled. This behavior can be disabled on a per-mod basis or completely in the options dialog. Mods can be tagged as compatible by either adding "<CompatibleVersions>2.0</CompatibleVersions>" to the properties section of the modinfo or by marking compatible versions in the project page of ModBuddy."


does it matter where in the stack to put "<CompatibleVersions>2.0</CompatibleVersions>" should it be in the exact text file of each individual mod?
emperor_ike 7 Mar, 2019 @ 3:46pm 
As to that, I've no real idea, but seems like as long as it's in that Properties section of the modinfo, shouldn't be a big deal.
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