Arma 3
Command and Conquer: ARMA III Lives
 This topic has been pinned, so it's probably important
[TLS] Commander A9  [developer] 12 Mar, 2019 @ 9:36pm
Issues
Hello, soldiers and warriors!

As I learn more about the mod and work with those who have made dependencies for the mod, I'll be trying to tackle a number of issues:


Body Armor Values:

-we have discovered that some of the body armor values create imbalances. We are working on addressing this now that we have determined appropriate values.


Custom Radios:

-custom radio programs like TFAR and ACRE will create personal short-range radios for all personnel. We have been inspecting loadouts to ensure uniforms have enough space. If long-range radios are not applied to the squad leaders, Zeus intervention may be required.


Patches In Coop Missions (working on initial deployment):
-the GDI, Nod, and Allies patches work and they do appear on soldiers deployed for the first time in the Eden Editor, but they do not reappear on AI units which respawn to replace soldiers killed-in-action, and they are not listed as Insignias in the Identities tab of the Eden Editor. You can still select the patch manually in the Unit Identity tab if you wish. Furthermore, the uniform selected for the Iraqi Republican Guard does not seem to have its patch functionality working. We are considering a replacement until such time as CUP addresses this issue.
-testing has revealed that this issue appears to be a flaw native to the game, as this issue repeated itself with no mods loaded and a test executed with soldiers used as part of the game's Story mode.


Soldier Ranks:
-independent soldiers outside of Groups do not deploy with special ranks above Private - I am trying to find a way to enable this if it is even possible.


Character Identities (working on initial deployment):
-Nikoomba, Kane, Seth, Zubin Arkardi, Greg Burdette, and Saddam Hussein and his body double are meant to use specific faces - these faces do appear properly when deploying units from the Forces overview for the first time, but they are not reapplied in circumstances where these units respawn. This appears to be an issue native to the game itself. Likewise, when deploying these entities in Zeus, they will first speak English, but revert to their assigned languages when given orders.


Special Operations Night Optics:
-Sometimes, the night vision goggles may not be visible on Special Operations personnel, but they should still function otherwise.


Map Markers:
-scenario makers incorporating special iconography (i.e., GDI and Nod logos) can have their colors changed, but this may create problems with actually seeing them. Likewise, the text may be too close to the actual icon. Simply add a single space at the beginning of the marker's title to fix this issue.


Binoculars and Night Optics:
-standard Binoculars do not appear to be compatible with AN/PVS-7 Night Vision Goggles. We are investigating a suitable replacement that is period-specific if possible.


Double Items:
-the Allies Machine Gunner, Rocket Soldier (M72), and Sniper (with and without ghillie) deploy with 2 Earplugs. Their entries list only 1 each.


Sandbag Composition:
-there is an error with the sandbag orientation of the custom composition.


CIVFOR Group:
-CIVFOR groups are listed in Zeus and can be deployed normally, but the category is not showing up.


Vehicles:

-some vehicles appear to have been upgraded and/or retired by CUP Vehicles. However, the 'old' models still exist in the dependency. We will work to make use of these as they are period-specific. Some vehicles are having texture randomization issues as well, with texture randomization not quite working entirely the way we'd like to.


Cleanup:

-the Attack map markers and some patches such as the Republican Guard triangle require some cleanup.
Last edited by [TLS] Commander A9; 6 Jan, 2022 @ 5:50pm