X4: Foundations

X4: Foundations

Mobile Repair Service
aladinaleks 16 Nov, 2019 @ 12:10pm
1.16 / 1.17
The mod blocks weapons on L-class ships. XL did not check.

Moved to Behemoth, the main weapon does not shoot. Do not respond to the keyboard.

Disabled the mod, the weapon is working.
Last edited by aladinaleks; 17 Nov, 2019 @ 2:41am
< >
Showing 1-9 of 9 comments
Assailer  [developer] 16 Nov, 2019 @ 12:33pm 
huhh, interesting how would that be possible?

anyways, changed the component match search, it should find engines in 1.17.
aladinaleks 17 Nov, 2019 @ 2:41am 
Does anyone have such a problem or is it just me.?
Assailer  [developer] 17 Nov, 2019 @ 2:44am 
i have just upped 1.18 which auto recovers from 2.6 to 3.x versions. tested with old 2.6 save and didn't get errors. regarding the no-shooting issues, i really have no clue as this script is not doing anything that could prevent it. perhaps it's related to some other issues?
aladinaleks 17 Nov, 2019 @ 2:50am 
I will do some more checks.
Assailer  [developer] 17 Nov, 2019 @ 3:10am 
upgrade from 2.6 in 1.18 will need a fix. hopefully Soon.
Assailer  [developer] 17 Nov, 2019 @ 3:16am 
ok, 1.19 fixed. basically what happened in my 2.6 save when i loded to 3.0 one ship lost its blackboard variable (not sure how, but become null), so had to add checks not only to check the existance of the variable, but also to it's being zone class... the magic of X-Scripting. wihtout that it was constant spam (returning to zone null)
Last edited by Assailer; 17 Nov, 2019 @ 3:16am
aladinaleks 17 Nov, 2019 @ 3:27am 
Do it for 2.60 and 3.0.

https://www.egosoft.com:8444/confluence/pages/viewpage.action?pageId=39387176

I seem to have found the problem. A couple more tests.

Last edited by aladinaleks; 17 Nov, 2019 @ 3:28am
aladinaleks 17 Nov, 2019 @ 5:19am 
I have found a reason. MRS has nothing to do with it.
Assailer  [developer] 17 Nov, 2019 @ 6:12am 
thanks!
< >
Showing 1-9 of 9 comments
Per page: 1530 50