Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This frankly makes the mod unusable for me.
I'm sorry to hear that. The hand cannon is meant to have the same damage and stopping power as revolver, but longer range. It does however take longer to fire and the bullets velocity is much lower than that of the revolver. I constantly tweak and balance weapons on my private build, so I will take a look at hand cannon again.
PS: the only reason im using the APEX pack and not the extended vanilla one was cus i didnt know APEX also had an orbital marker... (that is the only reason im not using the extended vanilla too) .. now i would normally remove the mod because of the orbital marker... but im atm using some of the other weapons...
PS: the RIMMsqol mod allows you to alter modded items w/o modifying the actual files of the mod/core so the changes dont get reverted when there are updates .. you can mod trains, moodlets, relations and a lot of other things ... like the "entombed underground" once i changed it to give a +10 mood since i was playing on a permanent toxic map.. and going outside should be harmful and pawns shouldn't be wishing to go outside.