Arma 3
Evannex: AI vs AI - Altis
Braden  [developer] 13 Apr, 2019 @ 6:36am
Bugs
Bugs can be posted here. I'll take a look when I can.
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Showing 1-15 of 46 comments
Sir Cobalt 18 Apr, 2019 @ 12:24pm 
Not entirely sure if this is a bug or not but I've noticed the zeus interface becomes inaccessible after death.
AustinTheW 22 Apr, 2019 @ 9:44am 
Whenever I start off every character is laying face first on the ground as if they were injured. They're able to rotate and such but they can't go anywhere. I've tried spawning a vehicle to see if I could get in and out and be able to stand then, but whenever I got out my character went prone and got back in the same injured position.
Nebelrambo 16 May, 2019 @ 4:46am 
many server params going wrong. player view distance is minimum AI distance for deletion.. player stady aim must be disabled to work not enabled
Nebelrambo 16 May, 2019 @ 4:48am 
virtual garage not working 100%. spawn DLC or enemy vehicle get the "original" virtaul garage vehicle. they are invincible and indistructible.
Braden  [developer] 16 May, 2019 @ 5:59am 
Originally posted by Nebelrambo:
many server params going wrong. player view distance is minimum AI distance for deletion.. player stady aim must be disabled to work not enabled

I checked and they're correct, not sure why you're having an issue. As for the garage, it's a little buggy. I don't have much mods install and it works fine for the most part for me.
Nebelrambo 17 May, 2019 @ 5:16am 
k thx, next thing the stamina disable is not woking after rejoin the server and i running no mods on the server. the vehicle that i mean is the V-44 blackfish and the "new" small tanks from the AAF
Willowridge 21 May, 2019 @ 4:07am 
Helicopters frequently are immediately shot down by AA, or their pathing causes them to collide mid-air half way to the objective. Not sure if this is intentionally left this way, but I have not, in my 4 hours trying to play this, been able to reach at an objective VIA air.
Last edited by Willowridge; 21 May, 2019 @ 4:07am
[TFB] Bobby Blitz 10 Jun, 2019 @ 3:55am 
For me the Virtual Garage works the first time then when i use the garage again the vehicle spawns but i can only access the inventory same when i spawn a vehicle in using zeus.
Braden  [developer] 11 Jun, 2019 @ 4:26am 
That does not sound like a bug from this mod if it happens in zeus.
jammasterjamie 17 Jun, 2019 @ 10:44am 
I have a problem where doors only opening for the host.
Braden  [developer] 17 Jun, 2019 @ 4:51pm 
This bug should be fixed on the github version. Just have not updated the steam version yet.
Cody 29 Jun, 2019 @ 12:53pm 
Vehicles have a horrible habit of randomly exploding. I was trying to take off in a Huron and when I right-clicked it exploded. After I respawned I took remote control of the gunner seat in a Greyhawk UAV and while I was aiming around it randomly exploded too. Neither vehicle got shot down.
Kiririn 5 Jul, 2019 @ 10:01am 
"Custom Unit Compositions" troops just stand around the base rather than getting into trucks and helicopters like premade compositions. Tested on latest Master Version from Github.
Braden  [developer] 6 Jul, 2019 @ 1:58pm 
Originally posted by Kiririn:
"Custom Unit Compositions" troops just stand around the base rather than getting into trucks and helicopters like premade compositions. Tested on latest Master Version from Github.

How many units were in the group? The group can't get transported if it's too large.
Kiririn 6 Jul, 2019 @ 2:18pm 
Eight infantrymen. The available helicopters can transport anywhere between ~9 and 20
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