Hearts of Iron IV

Hearts of Iron IV

Cores & Claims GUI
WinterFox 8 Jun, 2019 @ 3:39am
Translation Help
Hi Micteca. The simplest way to offer help would be using a discussion thread.

When you update the mod (when you have time, you said you are busy at the moment), then you could post your existing translations for the UI and event scripts here.

I'll take a look and others who have an interest in helping can also offer suggestions.

If that is acceptable?

(updated from English to Translation Help. To accommodate suggestions of other translation help)
Last edited by WinterFox; 9 Jun, 2019 @ 6:38am
< >
Showing 1-9 of 9 comments
Micteca  [developer] 10 Jun, 2019 @ 4:16am 
This proposal is very helpful because I can only speak English using the google translation.
If native speakers tell me grammar mistakes in this thread, I will correct them.
Micteca  [developer] 13 Jun, 2019 @ 7:09am 
Thanks. I corrected it.
76561198002244835 13 Jun, 2019 @ 6:03pm 
Still wrong, it should be : " Spend political power to make X into a core state " where X = the name of state. Sorry if I confused you above
WinterFox 14 Jun, 2019 @ 9:37pm 
I'm playing some now that the mods I use are all updated. Will examine text as I go.
WinterFox 15 Jun, 2019 @ 12:46am 
@Micteca Hello :) I have some translation changes to suggest. I have looked at how Paradox writes their information and tried to write in a similar way. All grammar is exactly as intended.

These suggestions are listed as your text, then my change.

+++++++++++++++++++++++++++++++++++++++++++++

[Tool Tip]
Make Core
Spend political power to make “name” state a core.

[Changes]
Gain core on state
Spend political power to integrate “name” as a core state.

+++++++++++++++++++++++++++++++++++++++++++++

[Action Window]
Make Core
Do you wish to make “name” into a Core state?
The cost of make “name” into a Core state is “##”
.
It would take “###” days.

[Changes]
Gain core on state
Confirm?
It costs “##” to integrate “name” as a core state.
-
Time to complete: “###” days

+++++++++++++++++++++++++++++++++++++++++++++

[Tool Top after Action]
We are currently working on making “name” a core.

[Changes]
“Name” is currently being integrated.

+++++++++++++++++++++++++++++++++++++++++++++

[Action Button]
Fabricate Claim
Fabricate a claim on a state.

[Changes]
Fabricate Claim
Forge a claim of core status on this state.

+++++++++++++++++++++++++++++++++++++++++++++

[Tool Tip]
Justify Power
Power change: -1.00 per day.
Base value: -1.00
--------------
Justify Power represents the ability to justify claims by forgery of documents or propaganda, which we have for this state owner.

[Changes]
Justify Power
Power change: -1.00 per day
Base value: -1.00
--------------
Represents your influence (via propaganda or legal tampering) over a country you are justifying war against. It costs Justify Power to forge claims of core status on the states of that country.
- Justify Power decays after the states are occupied
- This provides benefits during the peace conference and post-war

+++++++++++++++++++++++++++++++++++++++++++++

[Action Window]
Fabricate Claim
Do you wish to fabricate claim on “name”?
Fabricate claim will consume “##” to claim “name”.
The claim will make selected states cheaper to pick at the peace conference and lower the cost of making a core state.

[Changes]
Fabricate Claim
Confirm?
It costs “##” to forge a claim on “name”.
This will make “name” cheaper to select during the peace conference. Post-war the cost to gain “name” as a core state will be also be reduced.

+++++++++++++++++++++++++++++++++++++++++++++

[Confirmation Window]
Claims Fabricated
“Your Country” gained a claim on “name”.

They will invade “Target Country” to get “name” in the near future.

[Changes]
Claims Fabricated
“Your Country” gained a claim on “name”.

“Target Country” should prepare itself for the coming war.

+++++++++++++++++++++++++++++++++++++++++++++

Hopefully this will help. If anything is unclear please ask. I also tried to keep some of the flavour and spirit you wanted. While being as clear and practical as possible for the players.
Last edited by WinterFox; 15 Jun, 2019 @ 6:15am
WinterFox 15 Jun, 2019 @ 6:16am 
I edited the above based on a misinterpretation of a mechanic. Should be more accurate now.
76561198002244835 15 Jun, 2019 @ 2:23pm 
Nice job fox
Micteca  [developer] 30 Jun, 2019 @ 12:00am 
Sorry I'm late.
All corrected as per your proposal. Please let me know if there is a problem.
WinterFox 9 Jul, 2019 @ 11:33pm 
I forgot to reply. After playing, everything looks good.
< >
Showing 1-9 of 9 comments
Per page: 1530 50