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+50% Metal Reserve
+Right Click to Grapple onto anything/anyone
+50% more ammo from ammo packs
-40% slower repair speed
-30% damage vulnerability
-30% damage penalty
-Can't carry the intelligence
-10% slower upgrade speed
-0.25 second delay between each Grapple
+Hitting the enemy grants 10hp to nearby buildings (only his buildings)
-cannot pick up metal while active
Mouse 1 to hit buildings( and people) mouse 2 to grapple onto surfaces.
Melee slot
Use to traverse the battlefield to get the drop on your enemies
+builds mini sentries. ( being able to get all the way to enemy spawn in a matter of seconds and being able to build an entire level 3 would be the worst thing to deal with.)
+25 metal capacity (could be switched out with a 25 boost in health, but i wanted to change things up
No swing speed changes, or upgrade speed changes. (being that this would build minis)
+does 20 damage on successful grapple upon an enemy.
+Swings do 80 damage per hit
+ no randomized critical hits.
= ( the parts that have no obvious downsides or upsides)
=swings a little slower(because it’s heavy) Upgrades a tiny bit faster, being that it can’t swing as fast
= cannot hold buildings whilst grappling
= must end a grapple before switching weapons
=switching weapons automatically ends a grapple.
- Damn that’s heavy! -15 percent move speed! ( if you wanna grapple everywhere, with almost limitless verticality, you have to make a commitment to grappling.)
- just a little slower than the normal grappling hook travel speed.
this would make a for a more mobile and dangerous engie, that depends less on his gun than he does himself.
The swing speed is slower because he does more damage, but i don’t want this to be any worse of a wrench, You are just more vulnerable to being chase down when you can’t grapple.
This weapon should be used to traverse the map overall, and not just to make him faster.