Team Fortress 2

Team Fortress 2

Grapple Gauntlet
OrangeRanger 30 Mar, 2019 @ 10:18am
Stats for if it was a Weapon
Secondary Grapple Hand

+25 Hp
+50% Metal Reserve
+Right Click to Grapple onto anything/anyone (Only can grapple up to 30 ft away (about 4.76 heavies in height, imagine it if needed)) unless your right clicking on a building you own
+Can use melee with Grapple Hand
+10% building speed (basically faster set up)
-Can only make a level 2 dispencer and sentry
-30% damage vulnerability when grappled to someone/something
-Melee with Grapple Hand does only 75% of normal damage and melee swing speed down 10%
-Can't carry the intel or jack
-10% slower upgrade speed (slower time for the building to get to next upgrade, doesnt affect upgrade cost)
-Can only Grapple once when in the air, twice if you have just fallen off of an edge

When Grappled to someone, they take 15 damage from the grab, and an extra 3 seconds of "Crush" damage, doing 5 damage a second. You will still be grappled to target and they can pull you away with them into other enemies unless you right click again
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Showing 1-5 of 5 comments
HarryVPN 30 Mar, 2019 @ 2:17pm 
so the gunslinger but better
Watt S. Updog 30 Mar, 2019 @ 2:20pm 
looks like
Pyro Gaming 30 Mar, 2019 @ 3:18pm 
Melee (Since he has a pistol in the picture)

+50% Metal Reserve
+Right Click to Grapple onto anything/anyone
+50% more ammo from ammo packs
-40% slower repair speed
-30% damage vulnerability
-30% damage penalty
-Can't carry the intelligence
-10% slower upgrade speed
-0.25 second delay between each Grapple

Hsmeilop 30 Mar, 2019 @ 7:45pm 
+Crit hits extends the melee range (as you see in the pic)
+Hitting the enemy grants 10hp to nearby buildings (only his buildings)
-cannot pick up metal while active
Piper The Sniper 30 Mar, 2019 @ 8:51pm 
It could just be the grappling hook, with slower grappling speed, slower move speed, builds mini sentries, a successful grapple on an enemy does more damage, and no random crits.
Mouse 1 to hit buildings( and people) mouse 2 to grapple onto surfaces.
Melee slot
Use to traverse the battlefield to get the drop on your enemies
+builds mini sentries. ( being able to get all the way to enemy spawn in a matter of seconds and being able to build an entire level 3 would be the worst thing to deal with.)
+25 metal capacity (could be switched out with a 25 boost in health, but i wanted to change things up
No swing speed changes, or upgrade speed changes. (being that this would build minis)
+does 20 damage on successful grapple upon an enemy.
+Swings do 80 damage per hit
+ no randomized critical hits.
= ( the parts that have no obvious downsides or upsides)
=swings a little slower(because it’s heavy) Upgrades a tiny bit faster, being that it can’t swing as fast
= cannot hold buildings whilst grappling
= must end a grapple before switching weapons
=switching weapons automatically ends a grapple.
- Damn that’s heavy! -15 percent move speed! ( if you wanna grapple everywhere, with almost limitless verticality, you have to make a commitment to grappling.)
- just a little slower than the normal grappling hook travel speed.
this would make a for a more mobile and dangerous engie, that depends less on his gun than he does himself.
The swing speed is slower because he does more damage, but i don’t want this to be any worse of a wrench, You are just more vulnerable to being chase down when you can’t grapple.
This weapon should be used to traverse the map overall, and not just to make him faster.
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