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EDIT: only tested it on L and XL ships
this results in having multiple fighters harrassing my destroyer, and the destroyer is pretty helpless. it can last for dozens of minutes and the destroyer barely scratched the fighters hull.
Turret aiming was better in vanilla, maybe it is because if the faster ships speed in the mod, turrets cannot keep up?
Nothing can be done here, turet aiming is the same as in vanilla, this mod changes only balance of weapon, not its behaviour.
You can just notice this more due to slower rate of fire and much longer engaging ranges were weapons may miss more regularly.
But i'll admit even in vanilla turrets are utterly incapable of having a proper lead on the target.
let's hope devs make the turrets more efficient in the future :)
But again, awesome work on creating and maintaining this mod :)
(please also replace the fighter plasma VFX, vanilla green ball is quite ugly :p )
(My pet peeve with the X series has always been a lack of longer range weapons. X4 has somewhat inherited X3's typical weapon ranges (5 km CIG? check), but ships now move and turn 3x faster, effectively making it even worse. Combine that with anemic vanilla weapons, and all battles just devolve into a knife fight with plastic spoons and a lot of spanking.)
I have a bug with consumables tab with ship equiped with missile or torpedo launcher. Wen I click on this tab with such a ship, nothing happens and it breaks all other tab, the only thing I can do is to quit the upgrading/buying ship pannel. So with your mod I can't use missiles and torpedos. When I disable your mod it works fine