Torchlight II

Torchlight II

Corpselight
traidor (ze/zion)  [developer] 25 Oct, 2013 @ 4:31pm
Past Updates
October 11th, 2013
> Reduced Condensed Hope cost to unlock Merchants from 30 to 15
> Added two new types of zombies to the mix
+ Grey Zombie: Chance to drop Condensed Hope
+ Bloody Zombie: Chance to drop a Health Potion
> Reduced damage of all zombies
> Changed Workshop icon/preview image, hope you like it :)

October 12th, 2013
> Fixed bug with Hope Coffer
> Changed text of Estherian Enclave cart from "Travel to Mansion" to its appropriate "Travel to Dragon Manor"
> Deserted -- the third and unreleased map -- is mostly done at the aesthetic level, I've started adding in the logic and objectives.

October 13th, 2013
> Fixed bug with Lord's Tables upgrade 2/3
> Stealth mechanics tested & working in Deserted :)

October 14th, 2013
> Fixed bug with exit portal in An Unsavory Estate
> Golden Hope, a concept by Ryan, implemented
+ ~2% drop rate on all zombies
+ Trade Golden Hope for gold pieces/Turn Condensed Hope into Golden Hope

October 17th, 2013
> Zombies
+ Bloated Zombie now explodes as intended -- be careful!
+ New Giant Zombie, small chance to spawn with bloated zombies and Armored Zombies
+ New Dark Armored Zombie, a slightly more powerful version of the Armored Zombie, very small chance of spawning
> Started working on the upstairs of Dragon Manor, which will include an enchanter and a gambler NPC
> Moved the mode switch for the convertor so it's less obnoxious
> Added 3 second delay between every wave in City Under Siege, and a 15 second delay after waves 5 and 10

October 20th, 2013
> An Unsavory Estate
+ Hammerbot, Superbot, and the Autocannon are no longer invincible
+ Added "Return to Surface" unit trigger to southern water area
> Dragon Manor
+ Added upstairs
+ Hope Coffer now only resets upon level activation
+ Reduced all unlockable costs to 10 Condensed Hope
> Deserted
+ Started messing around with bosses, close to finished :)

October 25th, 2013
> Dragon Manor
+ Fleshed out the manor a little more
+ No longer requires you to "reset" Corpselight for update to register properly
+ Blacksmith and Apothocary now cost 10 Condensed Hope, as intended
> Deserted
+ Nearly finished; needs some boss logic, lighting tweaks, and a dab of polish.
+ This update ships with the sound files required, thus the filesize increase
Last edited by traidor (ze/zion); 1 Nov, 2013 @ 4:16pm