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I know how to do this.
My problem is that, after faceposing eyes and bone merging them, They become closed on pyro.
That's why I had thos ULA Errors.
Silly me.
Second of all, if a cosmetic does have face flexes, of course you'll have to use the new bonemerger tool the one made by Rubat, its called "Easy BoneMerger To''
The old one used to merge any model as it was an cosmetic or anything, because if the model was having too much verts, it will be easy to separate it and keep the bones.
In short, both of them are bonemergable, but the new one have more supports and new features, such as a list of what cosmetics u used, and support face flexed!
Who cares ?