Sid Meier's Civilization VI

Sid Meier's Civilization VI

Environment Skin: Sid Meier's Civilization V
GrrrArrrg  [developer] 4 Apr, 2019 @ 10:42am
Mod has been updated. TOD Fixes as well as a few other tweaks.
Time of Day Issue Fixed - Some people were having issues with TOD without the Gathering Storm expansion.

Snow Trees thickened - I increased the number of snow trees that appear in a hex.

Jungle Texture Modifications - Changed the color temperature of a the plants and the ground decals to better fit into the world. They have a bit more of a cool color cast to help push them away from the forests. I backed off on the blue decals a bit.

Low End Tree Clumps - Modified the low end systems to show a few more trees than before, but they will still be sparse for performance reasons.
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Showing 1-5 of 5 comments
p0kiehl 4 Apr, 2019 @ 11:08am 
Thank you so much for the update and the excellent mod! You and the rest of the team are just awesome.

I do have one request - will you consider updating the jungle/forest resource clutter to be as dense as regular jungle/forest? As of now, there are a lot fewer trees on a jungle tile with amber or a forest tile with deer, etc. and it's a bit visually jarring.

Either way, thank you so much for the phenomenal work.
Last edited by p0kiehl; 4 Apr, 2019 @ 11:09am
GrrrArrrg  [developer] 4 Apr, 2019 @ 11:27am 
Originally posted by p0kiehl:
Thank you so much for the update and the excellent mod! You and the rest of the team are just awesome.

I do have one request - will you consider updating the jungle/forest resource clutter to be as dense as regular jungle/forest? As of now, there are a lot fewer trees on a jungle tile with amber or a forest tile with deer, etc. and it's a bit visually jarring.

Either way, thank you so much for the phenomenal work.

Thanks! I plan on taking a look at all the resources and see how they can be modified to fit better in the modified terrain. For the most part, they seem to work, but there are certainly ones that would benefit from some tweaks.
p0kiehl 4 Apr, 2019 @ 12:26pm 
Awesome to hear! Thank you so much for the quick reply.
kingdavethefirst 4 Apr, 2019 @ 12:28pm 
This looks like a fantastic mod - exactly the sort of thing I've been looking for, to finally justify the jump from V to VI.

My question is this: does the mod work on MacOS versions of Civ VI?
EFG 8 Apr, 2019 @ 11:46am 
Thank you for your contribution and hard work, it's very much appreciated.
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