Left 4 Dead 2

Left 4 Dead 2

Tour of Terror
Warhawk 4 Dec, 2023 @ 7:23pm
Tour Of Terror (Czechoslovakia). Quality: 7/10, Difficulty: 7.5/10, Length: Long. Played On Expert.
Tour Of Terror (Czechoslovakia) is a pretty good Custom Map overall. However, in its current state, its Finale is plagued by extreme AI pathing issues, which will inevitably disappoint some players.

However, despite the major Finale issues, Tour Of Terror has some rather creative and interesting areas and challenges, which still make it worth a try, all things considered.

There’s lots of wall writing, custom Czechoslovakian popular culture posters, and other decorative details to read (although a lot of it is copy-pasted throughout).

It's also worth noting that we enjoyed some of the little in-map decorative oddities of Tour Of Terror, especially the sign on the gate in Chapter 2 stating 'What is not allowed' and the 'EAT THE PAIN!' graffiti in a room on Chapter 4.

The average difficulty of Tour Of Terror is increased as a result of there being lots of Crescendos and Gauntlets spread throughout the campaign.

There is a short Easy Gauntlet at the end of Chapter 1, a Moderate Crescendo midway into Chapter 2 at an alarmed gate, a Hard Crescendo with constant Common/Special spawns near the end of Chapter 3 in the old town area, a medium-length Moderate Gauntlet midway into Chapter 4 set atop an elevated parking garage causeway and its surroundings, and an Easy Crescendo midway into Chapter 4 set high up in an office building.

However, the increased difficulty added by the Crescendos and Gauntlets is reduced somewhat by Tour Of Terror being reasonably generous with supplies (especially Defibrillators and bombs).

The most difficult and most interesting part of Tour Of Terror was definitely its Chapter 3 Crescendo in the old town, as a result of its unique ‘Evil Is Growing...’ mechanic, which set the Common and Special Infected spawn delays to '0', thus making this a pretty intense battle (especially if you get caught out in the open).

It’s just a shame that the 'Evil Is Growing...' mechanic was only used once in Tour Of Terror, as this mechanic could have been a staple of the campaign, which would have made it stand out amongst its peers.

Chapter 1 was the second-least impressive Chapter overall, after the Chapter 5 Finale. The starting hotel area full of empty copy-pasted hallways and rooms feels like it was added purely to lengthen the first Chapter, and wasn't very ambitious.

On Chapter 4, we also notably had a Tank spawn just outside of the invincible alarm door that starts the Moderate Gauntlet event, which was a problem. However, we were fortunately able to cheese him by shooting him through the door, and then killing him whilst he was stuck on it, however.

Tour Of Terror’s Chapter 5 Finale is a lackluster, very easy, and basic Defend-Tank-Defend-Tank.

The main issue with this Finale is that the AI pathing is extremely poor in the Finale area. The Commons were having trouble navigating up the central stairs, causing them to slowly serpentine and stutter-step wildly up the stairs, the Special Infected all got immediately stuck and simply didn’t attack throughout the entirety of the Finale (due to taking up the 3 Max Alive Special slots), and both Tanks got stuck shortly after spawning whilst trying to climb up the wooden ladders above the train cars, to the right of the central fighting platform.

These AI pathing issues completely trivialized Tour Of Terror’s Finale on our playthrough, and resulted in this easily being one of the worst-designed custom Finales that I’ve encountered to date.

In conclusion, Tour Of Terror stumbles pretty badly on its Finale, but it’s still worth a playthrough overall, as it features a variety of unique and interesting locations and challenges throughout.


For more Expert Custom Map Reviews and ratings, see my full Collection here. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2252724380
Last edited by Warhawk; 17 Dec, 2023 @ 10:43pm