Counter-Strike 2

Counter-Strike 2

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Giorgio 13 Apr, 2019 @ 10:35am
Gameplay Suggestion
Hi, I played this map with my friends and here what I think:
1) Simplify the routes to A and B, since there are too many place to hide,if you want I can take you in a lobby to show you what I mean
2) Please move CT spawn away a bit, since they can reach the two bombsites way too early
3) There is a problem with the radar in the bombsites (a is b and viceversa)
4) I'll remove the windows in B since the CT reach the bombsite early they can lock down T coming and lock them to use only one route
5) I'll suggest removing the B entrance from A up, leaving only the one way dropdown
6) I'll remove the window in the library near B since it's just another spot CT can use
7) I'll remove one of the two routes to B from CT spawn
8) I'll move a little forward the T
9) I'll remove a CT entry to A (the one with the door)
10) I'll either remove or block a room outside (going from T spawn to A in the fastest way) since it can confuse new players
11) I'll change the position of the ladder since it's kinda difficult to use and T have less time to get to the sites
12) Can you make the two doors behave not as single objects?
13) I still have a problem with the radar not showing raised area and I've played it just 3 hours ago
14) I'll add an entrance in the wall that lead from T to B to let T have another route to the yard in front of B
15) Some optimisation is needed in my honest opinion
All in all a good map, and if you want you can hit me up to let you see in game what I mean (or if something is not clear)
Have a nice day:steamhappy:
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Showing 1-7 of 7 comments
Staplehead  [developer] 13 Apr, 2019 @ 2:15pm 
Thank you for all the detailed feedback! It's very much appreciated. I will be trying to update the map soon with some much needed simplifications. Thank you for the radar tip as well, that should be an easy fix.

:steamhappy:
Giorgio 14 Apr, 2019 @ 12:52am 
I'm happy to see a good developer... Can't wait to play the new iteration
Giorgio 14 Apr, 2019 @ 2:08am 
Hi again, I've played for an hour now the map... I'm happy about the radar. With my friends we discovered what do you mean by "vents" and it's kinda overpowered since you can single handed hold outside B with a scoped weapon. I still ask to remove the door to A, the up route that lead from A to B leaving only the dropdown. Other than that I still like the map, the concept and the developer, since you look like a passionate developer.:steamhappy:
Staplehead  [developer] 14 Apr, 2019 @ 1:33pm 
@Silent93x Thank you so much! That means a lot.

I am working on another update taking a lot from the feedback that was given that I can hopefully get out soon!

For the door to A up route, you mean the red stairway going up towards the balcony? You think that should be closed?

Thanks again @Silent93x :steamhappy:
Staplehead  [developer] 15 Apr, 2019 @ 7:44pm 
@Silent93x if you play again let me know what you think of the update from today :steamhappy:
Giorgio 16 Apr, 2019 @ 12:03am 
Hi, I played again your map, this time with and without real players...
Gameplay wise it's really something that for me shouldn't be largely modified, since it's near perfect.
I'll open a little more the terrorist's one way dropdown to bombsite a, since it's kinda difficult.
I'll add a door in outside b, in that little appartament, because there is a place (the one with stair and the buiding material) that hasn't a lot of sense, and since you opened another door there I think it's duable.
But there are some problem with the navmesh, the bot are a little stupid (don't worry you don't need to get it done soon).
There are some other things, but not related to gameplay, so I'll not add those here.
All in all it's reaching a far better place
Last edited by Giorgio; 17 Apr, 2019 @ 9:02am
Staplehead  [developer] 19 Apr, 2019 @ 8:14pm 
Thank you for the feedback! Oh yeah I can open up that door a bit if its preventing smooth movement.

Hmm I am a little lost on where to add the door you mention. On which building? Just wanna make sure I understand :)
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