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报告翻译问题
Incidentally, where is the Eastern Merchant located? Only in Act 3, but I don't think he's there.
For this release I actually reduced the weight even more.
In general, I would agree with making the new items drop a lot more rarely to add to the excitement. Also be aware a lot of us will keep this mod active while playing with other classes so it's good to keep the larger game's ecosystem in mind.
Afterall, someone using primarily katanas might want to switch it up with a broad sword from time to time anyway. Keeping an eye out and striving for a certain weapon would just add to the thrill of adventuring.
If you're looking to add more FE item types... if this is actually potentially implementable...
How about the addition of a Scythe-and-Chain (Kamakiri?) weapon and/or class? As for actual gameplay, it could be similar to the Ezrohir chain users seen in act 2. It would also give more meaning to the "Get over here" chain-aoe-pull skill as seen in the Vanilla release.
Kensei
That was one of the main things that always bothered me about custom classes, in fact. They always start out with this awesome looking themed gear, but as soon as you pick up your first piece of leather, your awesome character looks just like every other bland TL class. Even the traditional classes have this issue, until you find some legendaries. And because YOU all managed to fix this problem, you've been bumped to the top of my favorite mods. :-)
That being said, I would love to see some more variety, so that my kensei, ninja, and grand master don't all look exactly the same, save for the way they hold their weapons. As I mentioned in the other thread, I would vote for all the drops to be class-specific.
Like Synergies has its LowPopulation version with less creature spawns in it?
I still think rarity to FE items is more fun in the longrun, but currently with no FE merchants on Act 2 and above, higher drop rates would surely help. And ppl seem to have differing opinions, so just let them choose one or the other? If possible.
When I rebuilt the spawnclasses I did not change drop rarity or quantity at all from what the FE team had in place previously.
50 levels in and I have never seen one. Fixing this would be great.