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I'm experiencing the same error with the shields for Elites as others described:
[[OpTre] Halo | VJ Covenant NPCs] lua/includes/util.lua:204: attempt to index local 'object' (a number value)
1. IsValid - lua/includes/util.lua:204
2. unknown - lua/effects/elite_shield_depleted/init.lua:8
And with the needler:
[ERROR] lua/entities/obj_vj_needle/init.lua:133: attempt to call method 'GetHealth' (a nil value)
1. CustomOnDoDamage - lua/entities/obj_vj_needle/init.lua:133
2. DoDamageCode - lua/entities/obj_vj_projectile_base/init.lua:181
3. unknown - lua/entities/obj_vj_projectile_base/init.lua:204
Hey there - needles bug should be patched, as should the shield one, now. If if persists tomorrow I'll reupload the fix.
The models have an issue with nutscript. Is there any way to fix it? Thanks in advance.
Well aware, yeah - been the bane of my life, that one. I'm convinced they are hovering above the ground to assert dominance over us all at this point, as nothing seems to want to fix that.
What sort of issue, with nutscript? As in they T-pose?
https://imgur.com/FmSgmiJ (fuel rod cannon)
https://imgur.com/a/nXRe45O (elite shield)
Just tried it again after relaunching singleplayer and now the issue seems to have disappeared, at least for now
Server cvar 'ai_ignoreplayers' changed to 0
obj_vj_needle[174]: Changing collision rules within a callback is likely to cause crashes!
obj_vj_needle[174]: Changing collision rules within a callback is likely to cause crashes!
obj_vj_needle[174]: Changing collision rules within a callback is likely to cause crashes!
obj_vj_needle[174]: Changing collision rules within a callback is likely to cause crashes!
obj_vj_needle[174]: Changing collision rules within a callback is likely to cause crashes!
File exists in two addons - possible conflicts! lua/entities/obj_vj_projectile_base/init.lua (VJ Base and [OpTre] Halo | VJ Covenant NPCs)
[ERROR] lua/entities/obj_vj_needle/init.lua:135: attempt to call method 'GetHealth' (a nil value)
1. CustomOnDoDamage - lua/entities/obj_vj_needle/init.lua:135
2. DoDamageCode - lua/entities/obj_vj_projectile_base/init.lua:181
3. unknown - lua/entities/obj_vj_projectile_base/init.lua:204