Garry's Mod

Garry's Mod

[OpTre] Halo | VJ Covenant NPCs
Mackaye  [developer] 10 Apr, 2019 @ 2:32pm
[BUGS] Bug Report List
Any serious errors/bugs, please report them here, and I shall notify when they are fixed.

The currently fixed bugs include most of the effects/projectiles not wanting to spawn right (which SHOULD work upon the next update being downloaded), and brute minors/majors missing armour textures. The latter should work, and if it does not, try unsubbing and resubbing.
< >
Showing 1-15 of 127 comments
Mackaye  [developer] 10 Apr, 2019 @ 7:20pm 
Hm, yeah, no that's definitely not meant to happen. Does that occur soon as they're spawned, or just when something specific happens?
Jericho 10 Apr, 2019 @ 9:03pm 
Hey there, already left a comment but Ill put one here too just in case it gets buried.

I'm experiencing the same error with the shields for Elites as others described:

[[OpTre] Halo | VJ Covenant NPCs] lua/includes/util.lua:204: attempt to index local 'object' (a number value)
1. IsValid - lua/includes/util.lua:204
2. unknown - lua/effects/elite_shield_depleted/init.lua:8

And with the needler:

[ERROR] lua/entities/obj_vj_needle/init.lua:133: attempt to call method 'GetHealth' (a nil value)
1. CustomOnDoDamage - lua/entities/obj_vj_needle/init.lua:133
2. DoDamageCode - lua/entities/obj_vj_projectile_base/init.lua:181
3. unknown - lua/entities/obj_vj_projectile_base/init.lua:204

Mackaye  [developer] 10 Apr, 2019 @ 9:07pm 
Originally posted by Jericho:
Hey there, already left a comment but Ill put one here too just in case it gets buried.

I'm experiencing the same error with the shields for Elites as others described:

[[OpTre] Halo | VJ Covenant NPCs] lua/includes/util.lua:204: attempt to index local 'object' (a number value)
1. IsValid - lua/includes/util.lua:204
2. unknown - lua/effects/elite_shield_depleted/init.lua:8

And with the needler:

[ERROR] lua/entities/obj_vj_needle/init.lua:133: attempt to call method 'GetHealth' (a nil value)
1. CustomOnDoDamage - lua/entities/obj_vj_needle/init.lua:133
2. DoDamageCode - lua/entities/obj_vj_projectile_base/init.lua:181
3. unknown - lua/entities/obj_vj_projectile_base/init.lua:204

Hey there - needles bug should be patched, as should the shield one, now. If if persists tomorrow I'll reupload the fix.
Jericho 10 Apr, 2019 @ 9:25pm 
Alright, thanks a ton.
Jericho 10 Apr, 2019 @ 9:48pm 
Also another thing: Needles appear to persist through death. No way to really get rid of them.
Mackaye  [developer] 11 Apr, 2019 @ 8:26am 
That will be a side-effect of the needler bug. Happens because the timer for their death doesn't want to work, oddly.
Monkey 13 Apr, 2019 @ 12:09am 
Just want to make sure that you know, which you probably know anyway, but the sword elites hover a few inches off the ground.
Almahr 13 Apr, 2019 @ 3:20am 
Hello!
The models have an issue with nutscript. Is there any way to fix it? Thanks in advance.
Mackaye  [developer] 13 Apr, 2019 @ 11:09am 
Originally posted by Xiphactinus:
Just want to make sure that you know, which you probably know anyway, but the sword elites hover a few inches off the ground.

Well aware, yeah - been the bane of my life, that one. I'm convinced they are hovering above the ground to assert dominance over us all at this point, as nothing seems to want to fix that.
Mackaye  [developer] 13 Apr, 2019 @ 11:09am 
Originally posted by ็Electric:
Hello!
The models have an issue with nutscript. Is there any way to fix it? Thanks in advance.

What sort of issue, with nutscript? As in they T-pose?
Almahr 13 Apr, 2019 @ 11:21am 
T-pose. I believe the models are trying to use combine animations, hovewer when idle (the ones that use combine animations) turn 90 degrees from their spawn position and do the running animation (with an ar2) and yes, while they move they tend to t-pose.
Mackaye  [developer] 13 Apr, 2019 @ 11:30am 
The NPC models are all built off of the Combine animation framework, all aside from the hunter and sword elites. In theory they should work with NS as a result.
Abarinth 13 Apr, 2019 @ 11:55am 
Some of the particles are freakishly large for me, tested with all other addons disabled
https://imgur.com/FmSgmiJ (fuel rod cannon)
https://imgur.com/a/nXRe45O (elite shield)

Just tried it again after relaunching singleplayer and now the issue seems to have disappeared, at least for now
Last edited by Abarinth; 13 Apr, 2019 @ 12:26pm
SaladBowl99 13 Apr, 2019 @ 1:46pm 
heres a issue with the needler


Server cvar 'ai_ignoreplayers' changed to 0
obj_vj_needle[174]: Changing collision rules within a callback is likely to cause crashes!
obj_vj_needle[174]: Changing collision rules within a callback is likely to cause crashes!
obj_vj_needle[174]: Changing collision rules within a callback is likely to cause crashes!
obj_vj_needle[174]: Changing collision rules within a callback is likely to cause crashes!
obj_vj_needle[174]: Changing collision rules within a callback is likely to cause crashes!
File exists in two addons - possible conflicts! lua/entities/obj_vj_projectile_base/init.lua (VJ Base and [OpTre] Halo | VJ Covenant NPCs)

[ERROR] lua/entities/obj_vj_needle/init.lua:135: attempt to call method 'GetHealth' (a nil value)
1. CustomOnDoDamage - lua/entities/obj_vj_needle/init.lua:135
2. DoDamageCode - lua/entities/obj_vj_projectile_base/init.lua:181
3. unknown - lua/entities/obj_vj_projectile_base/init.lua:204

< >
Showing 1-15 of 127 comments
Per page: 1530 50