Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
const string VERSION = "30.5.2";
const string DATE = "04/08/2019";
i have followed the instruction u wrote, set Radar name in a couple of vanilla lcd screen and a control station. there are gatlings missiles and interior turrets (all vanilla)
what i can see is only the radar grid with radius 800-400 or if i enable the antenna to lile 20000 it shows 20000 and 10000 circle. 0 targets
i have 2 ships of mine with antenna on brodcasting like at 150 .200 mt so even the turret should detect em but no result.
What i have noticed that the custom data on the programmable block is different from the one u show in the guide (i paste it below here):
[Radar - General]
Share own position=true
Share targets=true
Use radar range override=false
Radar range override (m)=1000
Radar projection angle in degrees (0 is flat)=60
;Colors are defined with RGBAlpha color codes where
;values can range from 0,0,0,0 [transparent] to 255,255,255,255 [white].
[Radar - Colors]
Text=255, 100, 0, 100
Background=0, 0, 0, 255
Radar lines=255, 100, 0, 50
Radar plane=100, 30, 0, 5
Enemy icon=150, 0, 0, 255
Enemy elevation=75, 0, 0, 255
Neutral icon=150, 150, 0, 255
Neutral elevation=75, 75, 0, 255
Friendly icon=0, 50, 150, 255
Friendly elevation=0, 25, 75, 255
Each drone also has the script running (for a sensor network). The script does not seem to recognize their remote controls as "command seats".
Ok so. I have a ship, it has a turret, mod works... I think?
The Ship has a Turret, the ship can detect other ships in real time! So far so good!
BUT:
It doesn't seem to detect Neutral Ships (EDIT: yes it can, just need to shoot them XD)
It doesn't seem to detect Friendly Ships who are not using the same script on board
It only seems to detect:
~Friendly Ships using the same script.
~Enemy Ships in direct line of sight (Turret's fault I think)
EDIT:
I understand this is by design, and that you understand this. I was curious if there were plans to make it see friendly ships regardless of their onboard scripts (Or is it the turret's fault?)
And how do I get it to detect Neutral ships?
Also just set the turret to target neutral :P
Thank you ♥ It's fixed now!!!