RimWorld

RimWorld

Simple Chains: Lumber
NikK 28 Jan, 2021 @ 6:59am
Simple Chains: Lumber Сonflict with other mods
XML error: Duplicate XML node name StuffPower_Armor_Sharp in this XML block: <statBases><MarketValue>1.2</MarketValue><MaxHitPoints>150</MaxHitPoints><Mass>0.4</Mass><Flammability>1.0</Flammability><DeteriorationRate>0.35</DeteriorationRate><StuffPower_Armor_Sharp>0.48</StuffPower_Armor_Sharp><StuffPower_Armor_Blunt>0.48</StuffPower_Armor_Blunt><StuffPower_Armor_Heat>0.37</StuffPower_Armor_Heat><StuffPower_Insulation_Cold>8</StuffPower_Insulation_Cold><StuffPower_Insulation_Heat>4</StuffPower_Insulation_Heat><SharpDamageMultiplier>0.37</SharpDamageMultiplier><BluntDamageMultiplier>0.82</BluntDamageMultiplier><Bulk>0.07</Bulk><StuffPower_Armor_Sharp>0.45</StuffPower_Armor_Sharp><BluntDamageMultiplier>0.48</BluntDamageMultiplier><StuffPower_Armor_Blunt>0.23</StuffPower_Armor_Blunt><SharpDamageMultiplier>0.66</SharpDamageMultiplier><MeleePenetrationFactor>0.3</MeleePenetrationFactor></statBases>

Root node: <ThingDef ParentName="ResourceBase"><defName>Owl_GreenLumber</defName><label>green lumber</label><description>This lumber has been cut from logs, but has yet to be dried out in a controlled environment.</description><graphicData><texPath>Things/Item/Resource/Owl_Lumber</texPath><graphicClass>Graphic_StackCount</graphicClass><color>(140,150,67)</color></graphicData><soundInteract>Wood_Drop</soundInteract><soundDrop>Wood_Drop</soundDrop><statBases><MarketValue>1.2</MarketValue><MaxHitPoints>150</MaxHitPoints><Mass>0.4</Mass><Flammability>1.0</Flammability><DeteriorationRate>0.35</DeteriorationRate><StuffPower_Armor_Sharp>0.48</StuffPower_Armor_Sharp><StuffPower_Armor_Blunt>0.48</StuffPower_Armor_Blunt><StuffPower_Armor_Heat>0.37</StuffPower_Armor_Heat><StuffPower_Insulation_Cold>8</StuffPower_Insulation_Cold><StuffPower_Insulation_Heat>4</StuffPower_Insulation_Heat><SharpDamageMultiplier>0.37</SharpDamageMultiplier><BluntDamageMultiplier>0.82</BluntDamageMultiplier><Bulk>0.07</Bulk><StuffPower_Armor_Sharp>0.45</StuffPower_Armor_Sharp><BluntDamageMultiplier>0.48</BluntDamageMultiplier><StuffPower_Armor_Blunt>0.23</StuffPower_Armor_Blunt><SharpDamageMultiplier>0.66</SharpDamageMultiplier><MeleePenetrationFactor>0.3</MeleePenetrationFactor></statBases><thingCategories><li>ResourcesRaw</li></thingCategories><stuffProps><stuffAdjective>rough wooden</stuffAdjective><categories><li>Woody</li></categories><commonality>1.00</commonality><color>(133,115,67)</color><appearance>Planks</appearance><constructEffect>ConstructWood</constructEffect><soundImpactStuff>BulletImpact_Wood</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Wood</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Wood</soundMeleeHitBlunt><statFactors><MaxHitPoints>0.60</MaxHitPoints><Beauty>0.75</Beauty><Flammability>0.9</Flammability><WorkToMake>1.25</WorkToMake><WorkToBuild>1.25</WorkToBuild><DoorOpenSpeed>1.3</DoorOpenSpeed><Mass>0.3</Mass></statFactors></stuffProps></ThingDef>
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.LoadedModManager:Verse.LoadedModManager.ParseAndProcessXML_Patch1(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

Exception getting types in assembly AnimalJobs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
Verse.Log:Error(String, Boolean)
Verse.<get_AllTypes>d__4:MoveNext()
System.Linq.WhereEnumerableIterator`1:MoveNext()
AutoPatcher.Harmony.<Postfix>d__0:MoveNext()
Verse.<InstantiableDescendantsAndSelf>d__9:MoveNext()
System.Linq.SelectEnumerableIterator`2:MoveNext()
System.Linq.WhereEnumerableIterator`1:ToArray()
System.Linq.Buffer`1:.ctor(IEnumerable`1)
System.Linq.OrderedEnumerable`1:ToArray()
System.Linq.Enumerable:ToArray(IEnumerable`1)
HugsLib.HugsLibController:EnumerateChildMods(Boolean)
HugsLib.HugsLibController:HugsLib.HugsLibController.LoadReloadInitialize_Patch1(HugsLibController)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

Exception getting types in assembly AnimalJobs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
Verse.Log:Error(String, Boolean)
Verse.<get_AllTypes>d__4:MoveNext()
System.Linq.WhereEnumerableIterator`1:MoveNext()
AutoPatcher.Harmony.<Postfix>d__0:MoveNext()
System.Linq.WhereEnumerableIterator`1:ToList()
System.Linq.Enumerable:ToList(IEnumerable`1)
AutoPatcher.BeginDriver:Perform(Node)
AutoPatcher.Node:Perform()
AutoPatcher.PatchTreeDef:Perform(Node)
AutoPatcher.PatchTreeDef:<Perform>b__9_0(Node)
HarmonyLib.CollectionExtensions:Do(IEnumerable`1, Action`1)
AutoPatcher.PatchTreeDef:Perform()
AutoPatcher.Controller:DefsLoaded()
HugsLib.HugsLibController:OnDefsLoaded()
HugsLib.HugsLibController:HugsLib.HugsLibController.LoadReloadInitialize_Patch1(HugsLibController)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()


https://gist.github.com/3193cafe5b7e97cbcac747cc33c95547
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Showing 1-2 of 2 comments
Owlchemist  [developer] 28 Jan, 2021 @ 7:14am 
Thanks for the detailed report. I found the problem and pushed out a fix.
NikK 28 Jan, 2021 @ 9:16am 
Thank you! Everything is working!
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Showing 1-2 of 2 comments
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