DayZ
BaseBuildingPlus
skresh 27 Apr, 2022 @ 11:56am
Can't compile "World" script module!
Hi. When I start the server without BaseBuildingPlus mod, it runs normally. When I start the server from the BaseBuildingPlus mod, it writes this error. What with this ? Thanks.


Originally posted by Error:
Can't compile "World" script module!

scripts/4_World/entities\firearms\weapon_base.c(571): Variable 'weaponType' is private

mod @GameLabs;@CF;@Dabs Framework;@Community-Online-Tools;@DayZ-Expansion-Licensed;@DayZ-Expansion-Bundle;@DayZ-Expansion-Map-Assets;@InventoryPlusPlus;@CarCover;@CarCoverExpansionCompat;@Plus200_Recipes;@PVEZ;@PVEZExpansionPlugin;@Solar_Panel_Power_System;@powerstrip;@DayZCasinoV2;@FlipTransport;@Armored_Vehicle_Pack;@CJ187-GasRaidSiren;@BishopsImmersiveStorages;@MunghardsItempack;@SNAFU_Weapons;@codelock_to_expansioncodelock_bridge;@better_inspect;@notes;@MuchStuffPack;@OFG_Money_Euro;@mmg_mightys_military_gear;@inventory_move_sounds;@cannabisplus;@airraid;@MedicalAttentionUpdated-Core;@medicalattentionupdated;@MedicalAttentionUpdated-DepHelper-Vanilla;@basebuildingplus

server mod @Survivor Missions;@zombiespawntool;@in_vehicle_inventory;@dbo_surfaces
Last edited by skresh; 27 Apr, 2022 @ 12:02pm
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Showing 1-3 of 3 comments
skresh 27 Apr, 2022 @ 12:00pm 
* i tested: resub and sub mod, delete and add new .xml
Old Man Vape 29 Apr, 2022 @ 7:59pm 
it doesnt work with expansion codelock bridge you have to run codelock now boo
skresh 30 Apr, 2022 @ 3:17am 
Originally posted by Old Man Vape:
it doesnt work with expansion codelock bridge you have to run codelock now boo
Thanks :) its work.
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