Invisible, Inc.

Invisible, Inc.

Advanced Cyberwarfare
Erpy 25 Sep, 2022 @ 11:26am
A few bugs I noticed
I hope this mod is still being updated. I must admit the idea is quite original and makes for a different gameplay experience. While the game usually encourages agents to spread out and cover as much ground as possible, the Dragon agent kind of encourages the opposite, sticking close to a physical player so she can disable cameras and safes while the latter does the plundering.

That said, I came across a few bugs while playing with Dragon (I'm playing version 1.5.0.80) that I hope you can look into:

1) First of all, while someone posted this bug in the comments and a change log mentioned fixing it, I'm afraid I still run into the glitch that takes place when your team teleports out. Either everybody teleports out but the level won't end until you press the End Turn button, or one of your teammates fails to teleport until you click their teleport-icon a second time. This bug makes it impossible to finish story mode because your team doesn't despawn properly when Central enters the mainframe chamber to plug in Incognita during the final level.

Anyway, I came across this exact same bug while playing the Into The Breach mod by @Hekateras and he managed to fix it on his end, so perhaps he can share the fix with you. (I reported the bug in that mod at https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2861508670/3486371787137055648/ )

2) The Dragon agent seems to cause glitches (or bugs, heh) when dealing with mainframe devices that are infested with Parasites. My game got stuck while Dragon was possessing a terminal whose last firewall got broken by a Parasite and when I quit and loaded my game, I got an error.

3) A more benevolent (if slightly overpowered) variation of this bug takes place if you place a Parasite on a mainframe device with a Daemon on it and then have Dragon possess it. She seems a glitch a bit when you walk into the Parasited/Daemon-possessed object and when you then walk out of it again, the Daemon is gone. (Daemons on objects that don't contain a Parasite stick around as they should when you exit them) This is so extremely overpowered, I'm going to assume it's a bug. ;)
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Showing 1-2 of 2 comments
Erpy 25 Sep, 2022 @ 10:18pm 
Upon further playing, the teleportation exit bug might have been caused by another mod, so scratch that one for the time being.
Sizzlefrost  [developer] 22 Jan, 2023 @ 11:13pm 
Whoops! I missed this report by a whopping 3 months on account of not checking Steam enough. Damn!

(comments carry notifications with them, but discussions don't -- though the most surefire way to reach me is on Discord, Sihinähalla#1676)

I was really confused at the teleportation bug for a while until I read the second comment. All the escape-related logic has been gone from the mod for a while now.

Subvert *is* meant to save parasite-state during possession, there is a reference to the relevant function, but the actual function must've been caught up in the 1.4->1.5 cleanup. Good catch!

The update is now live and should fix these issues. Sorry for the gross delay!
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