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I also noticed the energy problem, made some changes to address it, should be better now.
AI will build mineral purification hubs/energy grids on lower difficulty where it won't be able to afford all alloys/labs. Usually I see excessive production of raw resources so it's less useful to spend a slot on them. Nevertheless I planned to do the rework of planetary specialisations, current system was designed for 2.2, so I am going to change it and these problems will likely occur less.
Are you sure you don't have a mod conflict?I see plenty of refineries and upgraded buildings (also by looking at your planet I see the lack of crime lord deal which is weird given that starnet has high weight for it).
Regarding chokepoints, sadly currently AI can't determine properly which chokepoint matters and which does not, I can make them fortify them but it will cause some AI fortify useless directions or chokepoints in the middle of their territory. While paradox fleet management isn't amazing at least they will always use the fleet to fight. Also hardcoded AI isn't smart enough to wait for the plyer to engage a chokepoint and reinforce so efficiency of chokepoints isn't great.
Yes, AI will not use strike craft (if strike craft wasn't underpowered as hell it may change), I saw some diversion between PD/missile/interceptors but you are right, once AI reaches battleship stage it will not use PD. You are correct that AI ship design is a bit powergamey, it's close to what strong MP players are building (it's strong even if countered and given that AI is not allowed to look at enemy ships they will get countered anyway).
In my experience ground combat only delays the inevitable, if you can win in the air clearing planets is only a matter of time (it's very simple to build a huge stack of armies relatively cheap and clear all the planets, much cheaper than building extra fleet). Knowing that infinite army glitch still seems to be present I think it's better if AI focuses on fleet more, it's harder to win the air battle but once you are able to do it you will have more convenient conquest.
I've seen AI ascending around 4-5 perk, usually it's droid/psy technology which is a bottleneck (ascending has higher prio than warmonger perks), but I don't think I am supposed to teach AI to "wait" for techs, it may cause some issues and can make homogeneous galaxies.
Thanks for the feedback, some of the things you noticed will get addressed (energy deficit, planetary specialisation), some are intended (using good ship design even if it causes homogeneity) and some are lesser of the two evils (not using chokepoints/armies).