Garry's Mod

Garry's Mod

nZombies Unlimited - Content Pack
requests
i dunno, i was bored, request the crap you want here, but make sure its reasonable -_-
Zet, if you want me to remove this discussion i will, an unreasonable request would be "use multiple zombie models" or " allow us to use custom zombie models" or just begging for something in general, like "OMG OMG PLZZZZ ADD THE OPTION FOR CUSTOM MODELZ, I WAN FNEF ANIMATRONICCS CHASE ME!!! PLZZZ" just dont beg, because then there will be a low chance of ZET adding it, so use reasonable requests and dont spam or beg it.
Last edited by old profile ♥♥♥♥ off; 20 Apr, 2019 @ 2:27pm
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Showing 1-15 of 27 comments
Lunarlight 20 Apr, 2019 @ 5:25pm 
Let us create our own perks! But, not too over the top. Maybe the game can give you things to work with, like, for example, more run speed, faster reload, higher hp, or a mixture, and much more. But, every mixture can only have 2 perk bonuses. Maybe that could be a nice feature?
Lunarlight 20 Apr, 2019 @ 5:26pm 
Originally posted by Funky Monkey:
Let us create our own perks! But, not too over the top. Maybe the game can give you things to work with, like, for example, more run speed, faster reload, higher hp, or a mixture, and much more. But, every mixture can only have 2 perk bonuses. Maybe that could be a nice feature?

Another bonus i just thought of: Higher Jumps, and Double jumps.
Despotato 21 Apr, 2019 @ 12:58am 
custom waves if that isnt already in the works, would be cool to set up like a wave of stronger or faster zombs
Originally posted by Despotato:
custom waves if that isnt already in the works, would be cool to set up like a wave of stronger or faster zombs
that MIGHT be already in (in nz classic you had to edit the zombies lua in files i believe)
Dj_Nathan_ 21 Apr, 2019 @ 8:53am 
Originally posted by Funky Monkey:
Let us create our own perks! But, not too over the top. Maybe the game can give you things to work with, like, for example, more run speed, faster reload, higher hp, or a mixture, and much more. But, every mixture can only have 2 perk bonuses. Maybe that could be a nice feature?
If you know how to code lua then yeah you can code your own perk.
Dj_Nathan_ 21 Apr, 2019 @ 8:55am 
Originally posted by sentry buster:
i dunno, i was bored, request the crap you want here, but make sure its reasonable -_-
Zet, if you want me to remove this discussion i will, an unreasonable request would be "use multiple zombie models" or " allow us to use custom zombie models" or just begging for something in general, like "OMG OMG PLZZZZ ADD THE OPTION FOR CUSTOM MODELZ, I WAN FNEF ANIMATRONICCS CHASE ME!!! PLZZZ" just dont beg, because then there will be a low chance of ZET adding it, so use reasonable requests and dont spam or beg it.
Zet0r will be only using BO3 Kino Zombie models, he will not add other zombie models unless you know how to replace them yourself.
Originally posted by Dj_Nathan_:
Originally posted by sentry buster:
i dunno, i was bored, request the crap you want here, but make sure its reasonable -_-
Zet, if you want me to remove this discussion i will, an unreasonable request would be "use multiple zombie models" or " allow us to use custom zombie models" or just begging for something in general, like "OMG OMG PLZZZZ ADD THE OPTION FOR CUSTOM MODELZ, I WAN FNEF ANIMATRONICCS CHASE ME!!! PLZZZ" just dont beg, because then there will be a low chance of ZET adding it, so use reasonable requests and dont spam or beg it.
Zet0r will be only using BO3 Kino Zombie models, he will not add other zombie models unless you know how to replace them yourself.
I know, thats how cod has kinda been like :/ pretty much most maps use the same zombie models, however i dont give a crap about if he adds it or not XD
Zet0r  [developer] 21 Apr, 2019 @ 12:33pm 
Originally posted by Funky Monkey:
Let us create our own perks! But, not too over the top. Maybe the game can give you things to work with, like, for example, more run speed, faster reload, higher hp, or a mixture, and much more. But, every mixture can only have 2 perk bonuses. Maybe that could be a nice feature?
It's gonna be impossible to make a perk without coding it, I can't really make a "stat editor" without all perks just being too simple. Secret about the making of Speed Cola in gmod: Gmod has no "reload speed" parameter. The perk literally has to block the reload function on the weapon, manually play the reload animation without actually reloading and set the animation speed to 2x, then manually fill the magazine after a timer half as long as the animation length. This won't be possible without coding.

That said, I aim to make scripting perks as easy as possible, both for myself, but also for other developers to make and upload their own perks to the workshop for anyone to use.

Originally posted by sentry buster:
unreasonable request would be "use multiple zombie models" or " allow us to use custom zombie models".
That's actually not unreasonable as I am already aiming at making that possible (lol)
Of course, the models chosen have to have the animations, otherwise they'd just look dumb T-posing towards you.

Originally posted by Funky Monkey:
Another bonus i just thought of: Higher Jumps, and Double jumps.
This would probably just break maps.

Originally posted by Despotato:
custom waves if that isnt already in the works, would be cool to set up like a wave of stronger or faster zombs
It won't be immediately possible, but I plan on rewriting how the round works once I get around to Special Rounds. You'd be able to define your own "round handler" which can determine its spawning rate, health, speeds, and the zombie classes themselves, and then attach itself to the gamemode to have it take over temporarily.
Chef Ramie 22 Apr, 2019 @ 12:11pm 
Maybe we should have a prone feature (might be impossible or already in work)
Last edited by Chef Ramie; 22 Apr, 2019 @ 12:14pm
Zet0r  [developer] 22 Apr, 2019 @ 4:58pm 
Originally posted by ♛ Ryankz11 ♛:
Maybe we should have a prone feature (might be impossible or already in work)
Very hard to implement with those animations built into player models. I don't want to use external player animation addons as they tend to cause conflicts and limit the amount of other animation addons you can use.

Don't think prone is a particularly big deal anyway. PhD I just made trigger from landing crouched.
Originally posted by Zet0r:
Originally posted by ♛ Ryankz11 ♛:
Maybe we should have a prone feature (might be impossible or already in work)
Very hard to implement with those animations built into player models. I don't want to use external player animation addons as they tend to cause conflicts and limit the amount of other animation addons you can use.

Don't think prone is a particularly big deal anyway. PhD I just made trigger from landing crouched.
Indeed
Like A ddos 28 Apr, 2019 @ 3:05am 
Add the ability to create a path from the zombie spawn to the right barricades so that the zombies immediately go to them and never get stuck.
Zet0r  [developer] 28 Apr, 2019 @ 8:17am 
Originally posted by Like A ddos:
Add the ability to create a path from the zombie spawn to the right barricades so that the zombies immediately go to them and never get stuck.
That won't be a thing. Edit the navmeshes themselves right, and this wouldn't be a problem (which you should do anyway, if you want proper navigation all over the map). Whether zombies get stuck has nothing to do with barricades (if they get stuck before a barricade, it's because of poor navmeshes which'd mean they'll also just get stuck inside the map too - and you wouldn't want to "create paths" for EVERYWHERE).
Like A ddos 28 Apr, 2019 @ 8:25am 
Originally posted by Zet0r:
Originally posted by Like A ddos:
Add the ability to create a path from the zombie spawn to the right barricades so that the zombies immediately go to them and never get stuck.
That won't be a thing. Edit the navmeshes themselves right, and this wouldn't be a problem (which you should do anyway, if you want proper navigation all over the map). Whether zombies get stuck has nothing to do with barricades (if they get stuck before a barricade, it's because of poor navmeshes which'd mean they'll also just get stuck inside the map too - and you wouldn't want to "create paths" for EVERYWHERE).

I just didn’t want to spoil the navigation on maps already ready
Zet0r  [developer] 28 Apr, 2019 @ 10:20am 
Originally posted by Like A ddos:
I just didn’t want to spoil the navigation on maps already ready

There's a Nav Editor tool in there right now. One feature it has on the control panel is a button that saves the Navmesh only for the current config. Essentially, it just looks through all navmeshes and saves their locations and connections into a file in the Config (without saving the actual .nav file). When the navmesh is loaded, if a Config is loaded, it will instead clear the entire navmesh and re-create what is in that file.

Basically, you can edit the navmesh freely and save it separately for this Config (and nZombies) only. (Just don't save to the actual .nav and it won't affect other modes)
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