Space Engineers

Space Engineers

Unofficial Space Engineers Patch Beta
 This topic has been pinned, so it's probably important
TwitchingPsycho  [developer] 15 Apr, 2019 @ 2:12pm
CHANGELOG
SG = Small grid | LG = Large grid | BG = Both, large and small grids
MP = Mount-point(s)
RB = Rebalance (such as build time, fuel consumtion etc).
OB = Changes that are obselete or same as vanilla and will be removed in future updates.

v0.7b
• Fixed BG hinges mirroring.
• Fixed LG rocket launcher mirroring.

v0.6b
• Tweaked mirroring on SG small battery. I really want that sticker to mirror properly at all times.
• Fixed BG rotors to be proper stator size. By now, common sense should be enough when building around them.
• Fixed BG pistons to be of proper 1x2x1 size rather then 1x3x1. Again, common sense while building and you can avoid Clang.
• Fixed mirroring on BG all wheels.

v0.5b
• Fixed mirroring on all rotors (the 0 degree should in most cases mirror properly now).

v0.4b
• LG Window 1x2 Slope MP adjusted the same as the 1x1 slope.
• SG Window 1x1-1x2 Slope MP adjusted to same as the LG counterparts.

v0.3b
• SG blocks like batteries and some wheels got "<IsAirtight>false</IsAirtight>" flag removed due to the block having shape that could make an airtight seal.
Might change mountpoints so as to reflect this change as well but luckly, i already did a lot of mount point edits that it's reflecting this situation rather nicely.
Shouldn't be noticable for block placements, only airtightness which should come natural based on flat surfaces. I know there are tiny bits of seams and clippings of coruse but come on, it's a game ok?
A bit of suspension of disbelief goes a long way. ;) :P
Keen is clearly moving more and more towards small grids with proper interior which will in the long run require some blocks to adapt to that change.
Of course Keen isn't the most expeditious in this regard but i'll do my best to anticipate and make it as seamless as possible so we can already build proper small grid ships with interior and airtightness in mind.
Just a few mods for small grid doors required. :)
Some will require changes on the model itself and some simply need better mount points where there wans't given too much thought to airtightness vs block shape.
• Various other blocks got new entries and other base values set to the SE's update, like min/max connector timeouts that were missing prior to Keen's Economy update etc.
• Various block group tweaks that seemed wrong or counter-intuitive.
E.g. Most people place small thrusters more often then large thrusters, yet the large thruster is the one used as primary in the variant list. It's been bugging me to no end and well, i fixed that annoyence. xD
• All turrets in game have their idle animation turned off as default.
See, if you want animations, you just gotta flip the switch but if i don't want them and want the turrets to be centered as when placed, i better be fast as lightning to turn it off as soon as i place them or go one by one to realign them.
No, it can't be easier to acount for that and turn the power off or some similar hackery when all i should have is a proper default where i don't loose time on useless actions.
Am i the only one bothered by this?!
• I really loved the wheel scroll where i had one G-slot for all my wheel needs but i really don't know why they had to separate them into left and right groups.
Did people really struggle with this?? 'cuz i'm struggling now. xD In any case, i made a new group with all the wheels as it used to be.
Tell me whatcha think about this.
• SG Interior Turret added *EXPERIMENTAL*. I'm not sure why Keen added then removed the turrets (too OP so it was easier to remove rather then design some systems in place?) but i brought it back, for science!
The max range is 600 meters and 300 RoF. The mode is basically same as the large block so the build requirements are the same, for now.
Might make it slightly smaller, feedback appreciated. Use discussion tab and well, discruss!
• Some edits were made on the fly rather then planned so i may have missed to list some changes. Sorry.

v0.2.9b
• Added SG small battery to the normal battery scroll menu. Was really bothersome needing 2 items of same type.
I really wonder why Keen is so shy on utilizing the scroll menu so much. Huh...

v0.2.8b
• BG Camera block removed overlay.
It just makes things very hard to see. Very poor choice of texture and the general overlay handling.
Until Keen adds something substantial and smart *cough* e.g. overlay like lcd's scripts so we can has actual useful info.
If requested, i will make a overlay addon patch.

v0.2.7b
• SG Camera block MP adjusted slightly since it didn't permit placements such as placing camera on the sides of SG Conveyor Frame.
There is clearly attachment possibility here so it's now fixed. It is adjusted so the MP fits the actual camera size.

v0.2.6b
• LG Armor Slope MP adjusted slightly and made it airtight.
Had to be set to airtight for reasons Keen didn't refine the MP's functionality and don't always carry over the proper airtight surfaces.
A perfect example is that Keen simply set the Window 1x1 Slope to airtight rather then fix how MP and air interact, thus i am forced to do the same.
It could make problems if you use slopes on places where air should move freely, do post if that is the case.
If too many use it as a air passthrough duct block, i will revert the changes and try to find a different solution.

v0.2.5b
• LG Refinery MP adjusted.
• LG Basic Refinery (Blast/Arc Furnice) MP adjusted.

v0.2.4b
• LG Window Slope MP adjusted slightly.
• LG Door Offset MP fixed.

v0.2.3b

• LG Door Offset Added

v0.2.2b

• LG Landing Gear Definition Edit
For some reason the large grid landing gear has "IsAirtight false" tag, small grid doesn't.
This should fix any potential pressurization issues.

v0.2.1b

• BG Heavy Armor Slope
The heavy variants were not actually used. This is a hotfix. Whoops.

v0.2.0b

• BG Gyroscope MP
Added MP's on the sides that can clearly be used to place blocks.
Should help not loose gyro's as easy as well since now there are a total of 5 mount points to connect to.

• SG Industrial Cockpit MP
Increased mounting surface on bottom front area as well as added a new mounting area on the top-front of the roll/pipe protection thingy.

• LG Wind Turbine MP
Just added a small MP on top so wind turbines can be stacked.
*TODO* Ideally, a new model should be made to make them look interlockable at least.

• BG Hydrogen Engine MP
Added missing MP's on surfaces i thing should allow block placements.
The large grid one only had one surface added (front) because the rest had rather large gaps.

• SG Small/Large Atmospheric Thrusters Mirroring
I fixed the *#&^%&@ mirroring on the small grid atmo-thrusters.
Since SE Beta, Keen just didn't give a f*beeeeep* to fix those even after "full release".
Sorry, it's only, a mild OCD every time i had to turn off build-mirroring to place left and right thrusters.

• SG Small Battery Mirroring
Of course Keen didn't pay attention to this. xD :P
I FIX IT!
And yes, the "Danger hight voltage" sticker should be mirrored properly as well. B)
At least on the "RED" one which i use and consider the X axis or Left-Right mirroring.

• BG Wheels & Wheel Suspensions G-Menu Cleanup
Hidden all sub-variant wheels & wheel suspensions from G-Menu.
Just makes everything so cluttered, especially if there are mods that add more wheels. Just gets confusing.
I found it always annoying that all the wheels were listing every time i want to select it in G-Menu.
I see no real reason to have all wheels shown when you can have one selection for all wheels.

• BG Real Wheels *EXPERIMENTAL* NEEDS TESTING
Edited MP's to allow block placements on the wheels themselves (double/multi wheels).
Added real wheels (the ones used on the actual suspensions) to the G-Menu with scroll menu as well.
The 3x3 real wheel is not complete yet. *TODO* New model is required as the shaft is not long enough.

v0.1.0b

• BG Light/Heavy Armor Slope block MP
Adjusted for fairer window placements yet not too much so it remains a non-airtight block.
SG edited for mods adding SG windows. ;)

• SG Button Panel MP
Adjusted for side placemnts on one of the axis that has the frame widening.

• LG Cargo Container MP
There is enough surface around the ports to place a block.
Many times did that cost me a chunck of a ship.

• LG Cockpit
Enabled builder mode. *Experimental*

• LG Station Control Seat OB
In SE Beta the seat only had 3rd person enabled. Was annoying and a bit unrealistic at times.
Now that screens are actually, well screens, they enabled 1st person camera.
Checking if i made any other changes and if not, removing it.
Enabled builder mode. *Experimental*

• BG Passanger Seat
Enabled cockpit controls for custom cockpits.
Mothership where you add a seat and make a cockpit around it made of real LCD panels etc.
If only Keen added the possibility to place functional blocks in the passanger seat toolbar.
Like, hotkey a remote control and you would have a passanger seat turn cockpit for some builds.
Please fedback me on this decidion.
Enabled builder mode. *Experimental*

• SG Passanger Seat Offset
Because, seriously... Also works as a cockpit.
Enabled builder mode. *Experimental*

• SG Compact Laser Antenna
Adds a 1x1x1 laser antenna for drone builds.
The normal one is just to freakin' huge for rovers.

• SG Compact Merge Block
Adds a 1x1x1 merge block for heli builds,
weapon mount builds or small attack drone attachments.
Like the laser antenna, the merge block is huge for some designs.

• SG Conveyor Frame MP
Now you can place blocks around the frame.

• LG Connector OB
I think Keen did the MP's as i did. Obselete, to be removed.

• SG Connector MP
Added a bunch of MP's on any flat-ish surface it has.

• LG Door MP
You can now freely add a corner LCD or light
on top of the door without needing anything to support it, like a ceiling.

• BG Hydrogen Engine RB (FuelProductionToCapacityMultiplier from 0.005 to 0.035, vanilla 0.005)
The engine is really thirsty. Lowered fuel consumption a bit. *FEEDBACK APPRECIATED*
As i gather it, it should not be directly competing with small reactor but it should be viable.
As vanilla, it's not viable at all and Keen used fuel consumption as the primary balancer, which is WRONG because...
Considering the following:
It has less storing and transporting options because it's gas
and only one block is capable of storing it (not counting the engine itself)
and only can be transported via conveyors. Very limiting factors.
Production is not as straight forward, Uranium is almost excusively used for reactors.
Ice must be divided between air ventilation, hydrogen fuel for engines and/or rockets.
Bulkier heavier block compared to small reactor block.

• BG Light MP
You can now place lights side-by-side. YEY!

• BG Spotlight MP
You can no protect your lights by placing blocks infront of the light.
Or you can cover it up with a solid armor block for no apparent reason... Your choice.

• LG Medical Room MP
It has a large flat area that i think should be able to "weld" a block onto,
yet Keen didn't use quite a chunk of it. WHY?!
If it's placed on "floor" but the one point breaks, it flies around the ship (never a good thing).
It's such an annoyance for placing things around it. I FIX IT! >:)
Still some adjustment left on the rear two sides. SOON™

• SG Merge Block MP
Slight MP adjustment. Mainly because Keen goofed once and removed some MP's
removing the merge block ability to merge. Happens.
They fixed it since then but remained to keep the block non-airtight for some reason.
I made it airtight, please report any bugs when using it. I have not found any issues so far.

• SG H2/O2 Generator MP
Yeah...

• SG Oxygen Tank MP
Also yeah...

• LG to SG Pillar CONVERSION
Seemed like a nice block to have on small grid.

• BG Programmable Block MP
Because it's not imperative for the terminal to be accessible for it to do it's job.
Vanilla had one, USEP has all 6. xD
This allows you to place PB's any way you want.
Now it can be a integral/structural part of a ships design.

• LG Ramp and Stairs
Pretty much the same adjustemnts. Enhance MP's for tighter builds.

• LG Advanced Rotor OB
Looks like my edits and Keens are the same now. What a coinsidance...
To be removed.

• SG Advanced Rotor MP
Did some adjustments so blocks around the rotor can be placed on the rotor directly.
Mind the rotor head displacement!

• LG Rotor OB
Same like with LG Advanced Rotor.
To be removed.

• SG Rotor OB
Same like with LG Advanced Rotor and LG Rotor.
To be removed.

• BG Pistons OB

• BG Sensors RB
Max range increased from 50m to 800m for large grid, and from 50m to 600m for small grids.
Reason, because turrets max range is 800m/600m and there are combat drone builds that rely on sensors.
Most combat drone BP builds rely on separate mods that increase sensor range or is being heavly limited otherwise.
Most mods increase the sensors range too much imo. I feel the balance should be on par with turrets.
Like, Turret defence range of 800m VS attack drone range of 800m. May the best design win. >:)
*FEEDBACK APPRECIATED*

• BG Solar Panel MP
Was very tedious to do.
APPRECIATE THE EFFORT! Click the Rate button.

• BG Landing Gear MP
Yup.

• SG Small Atmo-Thruster MP
So many times lost engines due to s*u*id MP's.

• SG Reloadable Rocket Launcher MP
Be mindful where you place blocks tho!

• SG Rocket Launcher MP
*Experimental*

• BG 5x5 Wheel Suspension MP
Should look at the pictures for that one.
No idea what went wrong. xD

• SG Wheel Suspension Compact 5x5
Adds a new pair of wheel blocks.
Essentially a 1x1/3x3 suspension block using a 5x5 wheel.
Looks cool and gives you the ability to make some tight vehicle builds.
*FEEDBACK APPRECIATED*
*Experimental*

• SG Wheel Suspension XXL
Adds a new pair of wheel blocks.
Essentially a 5x5 suspension using a large grid 1x1 wheel.
Vehicle behavior should be considered but it looks bada*s.
*FEEDBACK APPRECIATED*
*Experimental*

• LG Vertical Window MP
Should grant a fairer placement, meaning you can actually place it or something on it's flat surface part.

• Thats it. And Holy s.. You read through all this?
Stop reading, GO PLAY THE GAME. o.O
Last edited by TwitchingPsycho; 1 Oct, 2020 @ 6:01am