XCOM 2
RPG Overhaul - Grimy's Classes Specializations
 This topic has been pinned, so it's probably important
bstar  [developer] 16 Apr, 2019 @ 10:35am
Bug Reports
Found a bug? Please report it here and be as detailed as possible.
< >
Showing 1-15 of 26 comments
moi nan 17 May, 2019 @ 9:01pm 
Having an issue with the skill gunpoint doing way more than two damage, I've hit nine with it before.

Using the skill with a primary pistol, not sure if that has something to do with it.
bstar  [developer] 18 May, 2019 @ 2:24am 
Hm, might have something to do with it. I'll have to ask Mitzruti about it since this mod only borrows the perks from his mod(s). It definitely was not originally intended to be used with primary pistols.
Bearclaw27 28 May, 2019 @ 2:14pm 
I can't seem to activate the Nemesis powers. I've got a few troops with the first 2 abilities, and just noticed that soul tap stays greyed out always - what is the condition for its use?

In case it's relevant, the troops are Asari, so they have 2 ablative health points (which is why I gave them nemesis powers, haha).
bstar  [developer] 28 May, 2019 @ 2:59pm 
Is the soldier carrying a psi amp or biotic amp?
Fivs 3 Jun, 2019 @ 8:14pm 
Can't seem to get Reinvigorate to work. I don't seem to get an extra action point every time I use a nanomedkit or Gremlin.
bstar  [developer] 4 Jun, 2019 @ 1:37am 
Pretty sure the heals have to be used ON the soldier with the perk. Or is that what you were doing? In that case, I'll see if I can find out what the issue is.
Fivs 4 Jun, 2019 @ 4:20pm 
Yes I was using it on the character with the skill.
Bearclaw27 15 Jun, 2019 @ 3:15pm 
Originally posted by bstar:
Is the soldier carrying a psi amp or biotic amp?
No they weren't! That must be it. For some reason I thought this just made it a buff to have the amp rather than a requirement.
Bearclaw27 22 Jun, 2019 @ 1:26am 
Hmm, finally got a chance to play again and I am still having problems. Now that I checked for Amps, I noticed that the only person who can equip one is the Templar I have psi-trained. None of my units with Nemesis or similar abilities can equip the Amps, and it appears that their abilities don't work without them?
bstar  [developer] 22 Jun, 2019 @ 2:03am 
Are you using Psi Overhaul? Because that makes it so your soldiers need to be psi gifted in order to equip a psi amp, regardless of other mods making them available immediately.
Bearclaw27 22 Jun, 2019 @ 10:13am 
Yes I am, thanks for figuring this out for me! I thought all my mods were compatible but with this many there are bound to be issues. Hopefully using the force psi console command will allow my Nemesis to function!
Bearclaw27 27 Jun, 2019 @ 10:35pm 
I took a screenshot of my current issue. I got the amp situation figured out, so now they should be able to use the nemesis abilities, but in-mission with an amp2 equipped, the first 2 abilities remain greyed-out. Reave is available and I have used it successfully once (when I tried to use it earlier today it didn't work, but that may have been user error or UI error, as the units I was targeting were on a staircase which could make it wonky). I have used the RPGO rebuild command and bought the abilities anew, but it still isn't working correctly. Surely the psi overhaul mod isn't responsible for all of this?
Bearclaw27 30 Jun, 2019 @ 7:34pm 
So apparently my inventories have 2 of each Amp, and the other set lets the abilities work! Not sure what causes the duplication, but glad it's working now!
Annathesa 31 Jul, 2019 @ 1:01am 
I can't get the escort skills "Survival" and "Spotter" to work. They fire once per turn like normal return fire, not once per enemy per turn. The added armor and such works though.
Even odder, my soldier has the perks when she's on the avenger, but they don't show up on her list when in a mission. Every other perk from this mod appears and works just fine afaik.
I've tried rebuilding her, clearing my mod config, launching her with different skill and loadout combos... nothing seems to fix it. I even delved into all of my RPGO ini's to see if there was something interfering, but my skills there are limited anyway.
I'm of course playing with RPGO, several plugins, and primary secondaries, but I have no idea what's causing it at this point. Sorry I don't have more/better info. :[

Btw, thanks for the mod. These specializations are really unique and fun to play with. :]
execture from thug build isn't working properly , doesn't seem to alwase work with holotarget pistol from LW2 secondary and doesn't alwase do then 300% dmg
< >
Showing 1-15 of 26 comments
Per page: 1530 50