Stellaris

Stellaris

Expanded Gestalts: Forgotten Queens (4.0 Update in progress)
 This topic has been pinned, so it's probably important
Complex  [developer] 23 Sep, 2019 @ 6:21pm
Compatibility
Lots of stuff was modified, but, as far as i know it works with most mods out there
Last edited by Complex; 20 Oct, 2019 @ 9:48pm
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Complex  [developer] 20 Oct, 2019 @ 9:48pm 
Compatibility
Replaced files
File name
Type
Reason
message_types
Not Important
Provides information on parasitic embryo hatch. Not having this file will cause a pink ERROR
topbar_other_resource_groups
Important
Allows you to see how many larvae you have while playing organic structures
main.gui
Not Important
Sets the height of the strategic resources so you can better see how many larvae you have


Extended events/others
Name
Type
Reason
/species_rights/citizenship_assimilation
Critical
Adds rules to the assimilation right to allow assimilation for life master perk, overmind and mutualistic behaviour
/species_rights/citizenship_full
Not Important
Added so that AI can use overmind and does not set the citizenshit to other than full for remote drones
/species_rights/citizenship_slavery
Important
Added so that mutualistic behaviour civic cant enslave
/species_rights/purge_necrophage
Not Important
Used to have AI use the necrophage purge right if it has the parasitic embryo civic
/species_rights/purge_normal
Important
Added so that mutualistic behaviour civic cant purge
/species_rights/colonization_control_yes
Critical
Prevents player from changing the colonization right oh their remote drones while using overmind civic
/species_rights/population_control_no
Important
Added so that mutualistic behaviour civic cant have pop controls
/species_rights/citizenship_organic_trophy
Important
Added so that mutualistic behaviour civic cant have pop controls
/scripted_triggers/allows_purge
Important
Added so that mutualistic behaviour civic cant purge
/scripted_triggers/is_valid_refugee_pop
Important
Added so that mutualistic behaviour civic can recieve pops
/scripted_triggers/has_any_habitability
Important
Enables Mutualistic behaviour to recieve refugees
/scripted_triggers/habitable_planet
Not Important
Added to allow hollow planet to be considered habitable
/scripted_triggers/is_a_habitable_planet_megastructure
Not Important
Added to allow some colossus weapons to be used in Hollow and Matryohka planets
/game_rules/can_species_be_assembled
Critical
Needed for cocoons
/game_rules/can_spawn_debris
Critical
Required for Bio-integrated tech so that other empires cant steal your tech
/game_rules/can_generate_leader_from_pop
Critical
Prevents non overminds from getting leader roles
/game_rules/can_generate_military_leader_from_pop
Critical
Prevents non overminds from getting leader roles
/game_rules/can_species_procreate
Critical
Prevents overminds from breeding
/game_rules/species_can_live_on_planet
Important
Blocks non digital pops from moving into matryoshka worlds
/game_rules/can_build_branch_offices
Critical
Game Rule for mutualistic behaviour that allows them to build branch offices as a general rule
/game_rules/can_build_branch_office_on_planet
Critical
Game Rule for mutualistic behaviour that allows them to build branch offices in planets
/scripted_effects/generate_start_pops
Critical
Added to create initial pops from overmind, will rework this in the near future.
/buildings/branch office buildings
Important
Modified to block mutualistic behaviour from using regular empire buildings
/polices/first_contact_protocol
Important
Modified to apply rules for mutualistic behaviour
/polices/war_philosophy
Important
Modified to apply rules for mutualistic behaviour
/polices/orbital_bombardment
Important
Modified to apply rules for mutualistic behaviour
/polices/purge
Important
Disables purge for mutualistic behaviour
/ship/sizes/colonizer
Important
Modified to support cross species types in colony ships for overmind and add cost to Holobiont
planet_farmers
Important
Adds add triggers for farmers so that natural attraction can add modifiers
planet_livestock
Important
Adds mult triggers for livestock so that natural attraction can add mult modifiers
planet_technicians
Important
Adds add triggers for technicians so that living structures can add add modifiers
planet_researchers
Important
Adds add triggers for researchers so that focused collective can add modifiers
should_abduct_pop
Not Important
Fixes a vanilla bug which was preventing necrophages from abducting pops

Covenant: #these are no longer used on this mod
#succession_type_challenge
#invite_members_president_vote
#law_category_fleet_contribution
#law_category_succession_type
#law_category_challenge
#law_category_war_declaration_vote
#law_category_invite_members_vote
#challenge_type_thesis
#challenge_type_psionic_battle
#challenge_type_arena_combat
Last edited by Complex; 9 Nov, 2020 @ 6:34am
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