Stellaris
Expanded Gestalts: Forgotten Queens (4.0 Update in progress)
 이 토론은 고정되었습니다. 중요해서 그렇겠죠?
Complex  [개발자] 2020년 9월 16일 오후 9시 25분
Compatibility patches and Language Patches
Please add the name of the patch, what mods it patches and the URL

Compatibility patch for this and NSC2:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2275507740

Global compatibility patch The Merger of Rules: This patch now merges all existing game rules that are altered by more than one mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1715190550

Remove Organic Structures forced shipset:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1715190550/2950377478183678949/
Complex 님이 마지막으로 수정; 2020년 11월 3일 오후 5시 45분
< >
전체 댓글 30개 중 1~15개 표시 중
Ashrins 2020년 10월 3일 오전 2시 03분 
Yo, for people who understand english but who want to keep their game in their main language (french for example), this mod will not have any localisation for you, so this is what you will have to do :

- Go to the mod folder (Steam / steamapps / workshop / content / 281990 / 1715190550)
- Open the localization folder
- Copy/paste all the documents that end with "english", and replace the word "english" of your copy by your language (french, german, polish, braz_por etc...)
- Open all those documents and replace the "english" word in the first line by your language
- Do the same for the documents in the "english" folder

You can of course create a new folder for your language, or even translate the mod, but if you understand english and want to play this mod, it's a very fast way (less than 5min) to localise it.
Eisekil 2020년 12월 6일 오전 11시 46분 
How about compability with RIG:Unique Shipset Mod and RIG:Weapon Expansion? I think there is an problem in compability with organic structures. I mean prices in food.
Nanoblast 2020년 12월 31일 오전 3시 21분 
Eisekil 님이 먼저 게시:
How about compability with RIG:Unique Shipset Mod and RIG:Weapon Expansion? I think there is an problem in compability with organic structures. I mean prices in food.
given that RIG makes your organic spaceships either cyborgs or underpowered, I don't think there's an easy way to make a compatibility patch.
Eisekil 2020년 12월 31일 오전 4시 01분 
The_McFinn_Experiment 님이 먼저 게시:
Eisekil 님이 먼저 게시:
How about compability with RIG:Unique Shipset Mod and RIG:Weapon Expansion? I think there is an problem in compability with organic structures. I mean prices in food.
given that RIG makes your organic spaceships either cyborgs or underpowered, I don't think there's an easy way to make a compatibility patch.
I see. Thanks for the reply!
thettheory 2021년 2월 15일 오후 3시 13분 
Utilizing any of the forgotten queens content seems to make ZOFE buildings unusable -- as in once you ascend you can't actually utilize any of the content. Is there any possible patch incoming for this?
Raggsockan 2021년 3월 13일 오전 10시 24분 
Remove Organic Structures forced shipset: The link just loops.
Kerjava 2021년 4월 10일 오후 4시 16분 
planetary diversity the colossus does not work on them (the hive mod)
Grimson 2021년 4월 11일 오후 3시 29분 
Any chance for compatibility with gigastructures? All the mega and gigastructures still take too much alloy
DarkMatter 2021년 5월 1일 오후 12시 03분 
I can confirm @Kerjava's issue - if you have this & PD installed, all colossus weapons cannot target any planet classes created by PD. Vanilla planets/habitats are okay, however. This problem exists both when this mod is loaded first and PD loaded after, or PD loaded first and this mod loaded after.

Tested by trying both both mods intact, then disabling this mod. Colossus was able to target PD-enabled planet classes. This error occurs even when not using anything added by this mod in the game in question.
Femboy Wannabe 2021년 5월 7일 오후 11시 01분 
Anyone know of any compatibility patches for Planet Diversity & Ethics & Civics 3.0. This mod doesn't seem to play nice with them in specific ways.

For example, Slave Race civic pick doesn't spawn slaves when game starts if this mod is enabled. With PD the planet cracker won't work on the PD planets. Those are two problems I've seen but I will add more if I see them.
Michael Kazam 2021년 5월 15일 오후 6시 33분 
Im useing the compatibility patch for NSC2 .. with organic shipset, is the carrier supposed to be a giant destroyer with a asteroid attached to it ?
Suddendeath 2021년 7월 19일 오전 10시 01분 
Could someone tell me why is this beautiful mod is just showing me the names of each aspect of its content as if i was reading the configuration file? (Example: _mod_civic_something... And no additional description) T-T
Chubbean 2021년 8월 19일 오후 2시 44분 
This mod seems to have an odd interaction with SE Humanoids
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2097152337
After loading in fine, all the leaders have no hair and the same clothes. SE Humanoids works find as normal hive minds, and this mod works fine with other complicated species pacts like Evil Humans and Asari. So... that's odd. :steamsad:
Alastair 2021년 9월 27일 오전 1시 39분 
Would it be possible to support the Production Revolution mod? I have found that that mod helps a lot with lag using its manpower system. The main thing with it is that anything that uses "X jobs per Y pops" doesn't really work using that mod.

So for example the Organic Structures civic wouldn't work since it is 1 job per 50 pops. But since PR condenses the pops together, it means that planets would rarely get to that amount to be able to spawn more of the Brood Queen jobs.

This is the mod if you need it. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2529002857 I know it would be a lot of work but it would be really cool. As late game this mod easily increases the amount of days per second by at least 1 or 2.
Alastair 님이 마지막으로 수정; 2021년 9월 27일 오전 1시 40분
Megumin 2021년 10월 7일 오전 8시 57분 
I made a patch for this mod and Expanded Stellaris Ascension Perks.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2611326560
< >
전체 댓글 30개 중 1~15개 표시 중
페이지당 표시 개수: 1530 50