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197 x 17 = 3349 silver per corpse. Yeah, a bit much.
Raw crops like rice and corn have very low unit mass (~0.03 kg), so it would take thousands of units of rice to fill a feedstock tank
My motivation behind adding the Corpse Processor is to provide an alternative means of supplying feedstock without the "butchered humanlike" mood debuff. I may consider instead adding a couple of (milder) debuffs for the act of recycling stranger and colonist corpses, so that players are still faced with some measure of ethical consequences.
I still find it a bit odd that you can't do the same with animal corpses, but your efforts at balance make sense.
Perhaps adding the ability to add leather to the hopper would help make up for things a bit.
It sounds hard balancing realism with game balance.
I think that the reprocessor may be realistic, but the amount you get from butchering is what is not actually realistic. I'd prefer balance to realism though. There can always be an in-universe explanation as to why corpses don't return as much stock.
...I love this game.
I also deleted the reprocessor, but I kept the replimat system itself. I just find it more rewarding to get the feedstock by other means.