RimWorld

RimWorld

Replimat
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Cadaver reprocessor producing obscene amounts of feedstock
First of all, thank you very much for taking the time to make this mod. I'm grateful for all the hard work you've put in.

I'm curious about the amount of feedstock produced by a single corpse...I noticed it goes up by about 100 per body. This means that even a small raid can be turned into hundreds of survival meals, which can then be sold off for exorbitant amounts of silver.

Was this the intention, or a bug? It seems that a 200 pound human would create more feed than a deer of similar weight.
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Showing 1-15 of 19 comments
Zenzi Aurora 9 Mar, 2021 @ 11:11am 
Yeah, I found it strange that in description of the mod that hey you won't generally fill up a single feedstock tank. Meanwhile, I nearly filled a full tank with just 4 bodies or about 210 feedstock. While like 500 food was only like 10.
Totalwarfan2000 9 Mar, 2021 @ 12:51pm 
Same, glad I'm not the only one. Could it be a mod conflict, I wonder?
Zenzi Aurora 9 Mar, 2021 @ 1:37pm 
soo, i loaded up a mod list with just this mod, threw 1 human in the corpse processor... got 57 feed stock form it...... I then had a terminal make package survival meals.... 1 human made 197 package survival meals.... lol the balance is UBer off lol
Zenzi Aurora 9 Mar, 2021 @ 1:43pm 
I did a similar test with Rice, about 2000 rice is about worth 1 human corpse. something you'd only get 90 meat off of if you butchered it.
Totalwarfan2000 9 Mar, 2021 @ 1:45pm 
Assuming you have a Social of 10, meals would sell for 17 silver...

197 x 17 = 3349 silver per corpse. Yeah, a bit much.
Zenzi Aurora 9 Mar, 2021 @ 2:46pm 
90 meat, would only propose 9 simple meals or 7.5 package meals assuming you could use just meat.... or a gain of like 26 times the vanilla amount.
sumghai  [developer] 9 Mar, 2021 @ 3:22pm 
What you guys are experiencing is a feature, not a bug.

  • Replimat converts raw food into meals based on mass rather than nutrition (notwithstanding an intermediary liquid volume state for storage purposes)
    Raw crops like rice and corn have very low unit mass (~0.03 kg), so it would take thousands of units of rice to fill a feedstock tank
  • Butchering an animal or human pawn yields a substantial amount of meat, but a significant amount of a corpse's mass is wasted/discarded (bones, organs, cartilage etc.)
  • The Cadaver Processor efficiently breaks down the whole corpse (bones, organs etc. into feedstock, and theoretically wastes no mass, so you can get a large amount of feedstock per corpse.

My motivation behind adding the Corpse Processor is to provide an alternative means of supplying feedstock without the "butchered humanlike" mood debuff. I may consider instead adding a couple of (milder) debuffs for the act of recycling stranger and colonist corpses, so that players are still faced with some measure of ethical consequences.
Totalwarfan2000 9 Mar, 2021 @ 3:35pm 
I see. Thank you for the explanation.

I still find it a bit odd that you can't do the same with animal corpses, but your efforts at balance make sense.

Perhaps adding the ability to add leather to the hopper would help make up for things a bit.

It sounds hard balancing realism with game balance.
Zenzi Aurora 9 Mar, 2021 @ 3:41pm 
I get your reasoning with why it would produce more, double maybe triple, but 25 times more is very excessive. Especially since human corpses are virtually the most common thing you will ever have..... when you convert 100 man raid into food and get 20k worth of survival meals...... though in my opinion the whole thing should end up with a mass loss not gain since converting things into others rarely is even 50% efficient. Though that's not particularly the question at hand.
Totalwarfan2000 9 Mar, 2021 @ 3:48pm 
My only real issue is how much money it can generate. Perhaps it can produce the survival meals at a slower rate, or require a material cost due to the packaging?
Zenzi Aurora 9 Mar, 2021 @ 3:49pm 
7.5=200 is very strange to me, when one corpse can feed a single pawn for like a year and a half....
Totalwarfan2000 9 Mar, 2021 @ 3:55pm 
A real human body has about 150,000 calories, which at 2000 calories a day would be about 75 days worth of food.

I think that the reprocessor may be realistic, but the amount you get from butchering is what is not actually realistic. I'd prefer balance to realism though. There can always be an in-universe explanation as to why corpses don't return as much stock.

...I love this game.
Zenzi Aurora 9 Mar, 2021 @ 4:24pm 
Well based on that in rimworld about every 5 days = 30 earth days thus 75 days is about 2 and a half months or 12 in-game days or about 24 survival meals, per corpse. Which is still pretty crazy efficiency but still vastly closer to balanced. Also i suspect rimworld meals would be closer to 3k calories than 2k since rimworld colonist are typically alot more active than the people 2k calories are directed at but not super relevant.
Zenzi Aurora 10 Mar, 2021 @ 3:13pm 
Any ways cool mod and thanks for all your hard work. I find the corpse processor grossly over powered so I deleted mine and deleted the food it produced. The rest of the system seems pretty reasonable. So thanks for taking the time to respond.
Totalwarfan2000 11 Mar, 2021 @ 8:34am 
Yes, I agree. Thank you for the hard work.

I also deleted the reprocessor, but I kept the replimat system itself. I just find it more rewarding to get the feedstock by other means.
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