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The high power consumption compensates for the fact that the Replimat system essentially automates/eliminates the Cooking work type from the game.
Are your pawns constantly hauling the animal food away from the feeders to stockpiles? If so, check your storage priorities - ideally, none of your other stockpiles should allow animal food.
Feel free to write an XPath patch to change the peak power consumption of Replimat buildings yourself - the mod's XML is clearly documented.