RimWorld

RimWorld

Replimat
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Wonderboy 21 Jun, 2022 @ 11:34pm
Energy and Animal Feeder problem
First of all, your mod is fantastic, I love it!

However, I have some comments:
1. Power consumption is ridiculous :/
A few examples:
- Your Replimat Hooper consumes 20000W (!)
-> Advanced Nucler Generator (from other mod) produces 26000W
-> Geothermal Generator (Vanilla) produces 3600W

2. Animal Feeder produces food endlessly
- because of this I am flooded with animal food and lose my Feedsock Tank resources constantly
- Maybe it's a bug?

Please, at least add the possibility of changing the power consumption in Mod Settings.
Last edited by Wonderboy; 21 Jun, 2022 @ 11:36pm
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sumghai  [developer] 23 Jun, 2022 @ 1:31pm 
Originally posted by Wonderboy:
1. Power consumption is ridiculous :/
A few examples:
- Your Replimat Hooper consumes 20000W (!)
The Hoppers only consume 20000 W when it is actively dematerializing raw food; empty or otherwise idle hoppers will mostly stay at 2000 W.

The high power consumption compensates for the fact that the Replimat system essentially automates/eliminates the Cooking work type from the game.

Originally posted by Wonderboy:
2. Animal Feeder produces food endlessly
- because of this I am flooded with animal food and lose my Feedsock Tank resources constantly

Are your pawns constantly hauling the animal food away from the feeders to stockpiles? If so, check your storage priorities - ideally, none of your other stockpiles should allow animal food.

Originally posted by Wonderboy:
Please, at least add the possibility of changing the power consumption in Mod Settings.
Feel free to write an XPath patch to change the peak power consumption of Replimat buildings yourself - the mod's XML is clearly documented.
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