Shadowrun Returns

Shadowrun Returns

Back to Seattle
Barbarian 2 Nov, 2013 @ 5:46am
Constructive Criticism
First of all, thank you for this wonderful campaign, I eagerly await it's continuation.

Some things that in my humble opinion should be handled a little more gracefully:

1) If you have 3 party members and attempt to recruit another, they take your money and vanish into the ether. A "Sorry, your party is full" message would be nice (that said, I love your approach to hiring runners, feels much more like a team than the official campaign's hiring random mercs system). Linked to this: I'd also like a way to dismiss party members to free up space.

2) Party members do not level. I had my faithful hasting rat shaman exactly the same even after he'd gone through almost every single mission in the game by my side.

3) I cannot give my party members items. I'd really have loved it if you had the item/stash screen before every mission to give me the opportunity to dump all my medkits onto my druggy for him to become essentially my waterboy.

4) Decking only shows up in the final mission. It doesn't need to be vital, it doesn't even need to be much. The occasional computer/pda/whatever that allows a decking contest to get 50 nuyen here, 50 nuyen there is all I really wanted to feel like those skill points weren't an absolute waste. Maybe a hackable shortcut door in 1 or 2 maps. I started as a decker, and it was wasted points.

That's pretty much everything. I thoroughly enjoyed your campaign, and was pleasantly surprised that ettiquettes in general are useful more often in this campaign than in the official one :)
Last edited by Barbarian; 2 Nov, 2013 @ 9:41am
< >
Showing 1-1 of 1 comments
The Beta Plan! 17 Apr, 2014 @ 2:43am 
If I may add to this discussion.

5) As with most other UGC's there are no Ley Lines to be found. They can make a world of difference for a mage. So adding a few here and there would be a nice touch.
< >
Showing 1-1 of 1 comments
Per page: 1530 50