RimWorld

RimWorld

Vanilla Furniture Expanded
[FIX FOUND] [BUG] Trying to build beds added from this mod causes the ui to disappear
Just like the title says. There is one thing though bedrolls are also bugged. It makes it so you can't move the camera, pause, or go into the menu soft locking the game. I did find out that the music manager mod saves me from this softlock, but without this mod, I guess I would have to close the game.
Last edited by davidguy207; 22 Nov, 2022 @ 7:43pm
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Showing 1-11 of 11 comments
davidguy207 5 Nov, 2022 @ 8:12pm 
Last edited by davidguy207; 5 Nov, 2022 @ 8:12pm
davidguy207 10 Nov, 2022 @ 11:29pm 
The mod causing the problem was medpods
Edit: it was not this mod
Last edited by davidguy207; 14 Nov, 2022 @ 8:45am
ThatCozyBear 14 Nov, 2022 @ 6:52am 
I have the same issue, any beds will cause the game to stop working. One way out is to avoid these beds, and if the issue occur, use ctrl + f12 to get out of that situation (hublib's hot key)
davidguy207 14 Nov, 2022 @ 8:46am 
Originally posted by ThatCozyBear:
I have the same issue, any beds will cause the game to stop working. One way out is to avoid these beds, and if the issue occurs, use ctrl + f12 to get out of that situation (hublib's hot key)
This does work, but sadly means I can't use beds from this mod.
Last edited by davidguy207; 14 Nov, 2022 @ 8:47am
davidguy207 14 Nov, 2022 @ 9:57am 
I think I found a fix. Just put this mod the high up on your mod list.
Bree 15 Nov, 2022 @ 10:34am 
I don't have the medpod mod AND I put this mod as high as it could be and still be below Vanilla Expanded Framework and it's still broken. Even Hospital Beds from the base game break the game now. :/
davidguy207 15 Nov, 2022 @ 11:47am 
Originally posted by Bree:
I don't have the medpod mod AND I put this mod as high as it could be and still be below Vanilla Expanded Framework and it's still broken. Even Hospital Beds from the base game break the game now. :/
For some reason the bug auto fixes itself and then goes back to being broken
SilentCrim 22 Nov, 2022 @ 4:58pm 
I figured this out just a few minutes ago. I posted this on the other bug discussion thread:

For anyone having the issue with the UI disappearing when trying to build beds, the issue is caused by some odd xml patching, probably due to LWM's integrated storage from what I can tell. It ends up adding a bunch of invalid child nodes to each bed's ThingDef->comps->CompProperties_AffectedByFacilities->linkableFacilities object. the faulty nodes aren't present in the xml source, so it must be another mod patching faulty nodes.

Anyway, you can use RIMMSqol to fix it:

In the RIMMSqol mod settings --
1.) Go to Buildings
2.) Find the bed(s) that are giving you trouble
3.) There will be one or two copies of the bed, in each one go down to the Linkable Facilities heading and remove all entries related to other beds (i.e. operating table, simple bed, medical mats, etc.)
4.) Close RIMMSqol and voila -- no softlock and beds can be built like normal. Doesn't even require a restart.

Granted, you have to follow these steps for each bed and make sure RIMMSqol is loaded as low as possible in the load order so it doesn't get overriden, but it works. It probably wouldn't be too hard to write up an xml patch that can do this, but for now RIMMSqol saves the day again~~
davidguy207 22 Nov, 2022 @ 7:00pm 
Originally posted by SilentCrim:
I figured this out just a few minutes ago. I posted this on the other bug discussion thread:

For anyone having the issue with the UI disappearing when trying to build beds, the issue is caused by some odd xml patching, probably due to LWM's integrated storage from what I can tell. It ends up adding a bunch of invalid child nodes to each bed's ThingDef->comps->CompProperties_AffectedByFacilities->linkableFacilities object. the faulty nodes aren't present in the xml source, so it must be another mod patching faulty nodes.

Anyway, you can use RIMMSqol to fix it:

In the RIMMSqol mod settings --
1.) Go to Buildings
2.) Find the bed(s) that are giving you trouble
3.) There will be one or two copies of the bed, in each one go down to the Linkable Facilities heading and remove all entries related to other beds (i.e. operating table, simple bed, medical mats, etc.)
4.) Close RIMMSqol and voila -- no softlock and beds can be built like normal. Doesn't even require a restart.

Granted, you have to follow these steps for each bed and make sure RIMMSqol is loaded as low as possible in the load order so it doesn't get overriden, but it works. It probably wouldn't be too hard to write up an xml patch that can do this, but for now RIMMSqol saves the day again~~
I had no idea this was the thing causing it. Thanks for the help! Hopefully they fix this on their end.
Last edited by davidguy207; 22 Nov, 2022 @ 7:42pm
DeltaDrag00n 22 Mar, 2023 @ 10:13pm 
thanks for this fix but why is the beds taged with linking to other beds in the first place if thats what is braking the game i wonder
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