Sid Meier's Civilization VI

Sid Meier's Civilization VI

p0kiehl's Better Pantheons
Xangler 4 May, 2023 @ 5:08am
Reverting when the pantheons give their yields
So I was trying to get this mod to work for resourceful 2 as I love both this mod and the resource diversity of Resourceful, but the two mods do not work together; my idea was that what's causing the problem is the pantheons affecting the resources before the improvement, rather doing the default of making the act of improving stronger; the resourceful 2 resources aren't set up to be affected this way, while other mods like Sukitract's resources are set up for this. I am not a modder so I do not know if this is the case, but it's my best working theory. How would one change in the mod files so that the pantheons that affect improvements after improving rather than affecting the resources before the improvement?