Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
Bernaar 1 May, 2022 @ 7:29am
[Feature request] Notifications about turns being skipped because of battles
As a newbe to Volkare's Quest it would be nice to have some notification about when Volkare's turn is "skipped" because you defeated two enemies in Volkare's army in battle or when a hero's turn is skipped because they fully attended battle.
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Showing 1-8 of 8 comments
Tuff-Luck  [developer] 2 May, 2022 @ 7:46am 
They are there, but flash by too quickly. You need to refer to the console in the bottom left to read the history of all the broadcasts. If confused at any point it's a good place to find answers, Not the best solution, but I didn't want to write a permanent dialogue box system.
Bernaar 6 May, 2022 @ 1:44pm 
So today I was confused again by turn order in battles. Either there is an error script handles it (out of turn combat combined with slowing down Volkare by killing double player amount monster in his army) or I don't understand the ruling on this correctly. This might as well be the case because I always played solo with dummy player and never had to worry about turn order. Now I am playing with another player (Volkare) this all of a sudden matters.

The situations is as follows and two questions/issues came up:

Volkare is first player, I am second in turn order.

Volkare attacks me from an adjacent space because of a red card. I fully attend battle (so my round token is flipped down, while his is still up) and killed at least two of his army (but not all). I am standing on a magical glade so since I fully attended battle I heal one wound afterwards.

1. Does Volkare now had his next turn or is it me (because he skips a turn)? In the manual I read that when you defeat twice as many monsters as number of players (so more then two which I did) he is slowed down. But it also explains that you can't flip his round token if it is already face down. So is the slowing down not happening because he initiated his attack in his turn? Or should I have a turn at the end of the battle?

In this particular game I didn't get a go before Volkare did. I was basically skipped (he went again after battle even though I slowed him down)

2. The die I used from the source didn't get rerolled after battle.

Next thing that happened is he attacked me by moving into my space. I chose to retreat.

3. I did get a gold mana which assumed somewhere my turn started but I never got the chance to have my turn. It forced me to process Volkare's Turn right after our first battle.

Is there an easy way to share my save file for you to check if things are being handled correctly (or maybe explaining me what I misunderstand in this case)?
Again, I am new to the round order thing with battles so it is probably me not getting something.
Tuff-Luck  [developer] 6 May, 2022 @ 4:49pm 
I got a little confused myself thinking about it. So break it down:-
1) you flip your turn order token to fully attend.
2) you defeat enough Voltaire enemies to flip his turn order token when you press end turn and the cleanup happens.
3) now when you accept rewards and the turn gets incremented to Voltaire who just flips his token up, and the turn incremented again.
4) now it's your turn to flip the token up, and move the turn back to Voltaire.
So effectively in Solo it has no effect if he attacks you :-(
If you don't defeat enough of his army he'll get two turns in a row though....

The dice being left does sound like an error due to all the skipping turns happening. I'll need to look at that.

point 3 also sounds like a bug as well. If you can find your save file, you can upload it here for me to look at:-

https://1drv.ms/u/s!AhLFn3uSScUY2yGt8IBJedBKfCkE?e=Waujnu
Bernaar 7 May, 2022 @ 1:54am 
Thanks for your quick response. I also posted this on BGG and Ben Kyo (who basically is a mage knight guru) has a different view on how things are resolved. According to Ben Kyo I do get a turn before it is Volkare's turn again so I do profit from the slowing down in solo when he attacks me.

Here is the link to his explanation: https://boardgamegeek.com/thread/2862213/questions-about-round-tokens-resolving-and-retreat

I will also link to this thread on BGG so you experts can find out the right answer ;P

I couldn't log into your drive because it needed an account so I uploaded the save file here. It is after a battle right before things get messy: https://drive.google.com/drive/folders/13ZZGsxxH-FcJPaVq3zjGv2MtAr1HRb_O?usp=sharing

I think the whole reason for the OP was because I got confused in a previous game, probably because I also encountered the error then.

- - -

Edit - extra remark 1: Another issue happens after defeating Volkare when fully attending combat. You get one extra turn but that only consists of flipping your round marker up.
In the current scripting it incorrectly gives you another turn even if you fully attended combat.

The actual extra turn should only happen if you defeated Volkare if you partially attended combat or attacked him yourself.

Edit - extra remark 2: In this same game it also had an issue with recognizing I defeated Volkare. Therefor the game never declared game end. Not sure if this issue is related. Let me know if you want to create a separate bug threat.
Last edited by Bernaar; 7 May, 2022 @ 6:31am
Tuff-Luck  [developer] 8 May, 2022 @ 10:25pm 
That’s interesting, the edits you made above weren’t shown to me as a notification. I would have missed them if I hadn’t come back for a look. Maybe do the edit, then post a new message just saying there’s an edit.
I got most of these problems sorted in the latest patch, I meant to update your save game and share it back to you, but was falling asleep at the keyboard. Will take care of it tonight.
I tried to follow what you were doing for your turn, but there’s not enough info to know how your board looked before you started your turn. Makes me think some sort of player board reset might be nice….
Tuff-Luck  [developer] 9 May, 2022 @ 6:12am 
Here's a link to you're fixed save file.

https://1drv.ms/u/s!AhLFn3uSScUY_Xm9CYL4_5gM3goq?e=R5CdPk
Bernaar 10 May, 2022 @ 12:24am 
Thanks again for fixing these issues!
Bernaar 11 May, 2022 @ 5:31am 
Just came back here to report after a full game that I didn't encounter any of the above issues anymore. Also thanks for adding more details/steps in the game logging and adding the retreating to safe space reminder in the right bottom box. It makes the game flow more clear!
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