Garry's Mod

Garry's Mod

Gm_InvaKeep - NPC Battle Sandbox Map
 This topic has been pinned, so it's probably important
Miguu  [developer] 25 Apr, 2019 @ 7:10am
Any ideas for the map
Here you can request (almost) anything you would see in the map:

Just to say, I'm already working on things like:

-Control room where you can set the spawn position for the player and spawn NPC's aswell

-3d Skybox, I had some troubles while I was making the 3d skybox before upload so I've uploaded without it to avoid some problems.

-Soundscapes, I know sometimes this map is quiet when there's no NPC fights so Ill work on it

-A Keep gate so the snipers have to change position instead shooting enemies from the balcony

-Some barricades on the road to make it harder to shoot NPC's and to get to the bridge with more difficulty.

- Killable water. it was before the upload but the trigger_hurt was leaking somehow there was no hole in the skybox and I had to remove it :/

-And at last more spawn space for bigger NPC's like tanks or striders. I'm thinking about making some walls destructible to make more ways but i think it will bug out many NPC's, so this can wait a bit

I will post here update changes if interested :)


EDIT: I'm now remaking the outside terrain to look better and fit for other npc's like Striders. It will take a while to make something to the point it will amuse me, but I will try to put the first update till sunday the 26th of May (It can be the last delay, sorry). Update is delayed because i made more work i was planning to do on the map. I'm very sorry about that.
Last edited by Miguu; 24 May, 2019 @ 7:52am
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Showing 1-3 of 3 comments
Saph 4 May, 2019 @ 7:25pm 
My ideas;
- Underground passage (everybody likes an underground)
- 2 new bridges that are destructible if possible
- Underground room (also with underground passage)

Even if none get accepted, these are my suggestions.
Smerk 13 May, 2019 @ 1:19am 
bigger skybox for planes would be nice and just more room to have bigger npcs
Dr_Dingus 7 Apr, 2020 @ 6:24pm 
another base on the other side of the map
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Showing 1-3 of 3 comments
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