Imperator: Rome

Imperator: Rome

Catus Cheats Imperator Rome
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Catus  [developer] 20 May, 2019 @ 5:32pm
Full List of Options
FULL LIST OF OPTIONS:

Mod Version: 2019-07-12
Game Version it was written for: 1.1.1 (Pompey) (1.2 Options Available)

----------------------- Points Options -----------------------
+10000 Treasury
+10000 Manpower
+10000 All Powers
(1.2) Max Political Influence
(1.2) Max Military Experience

Max Stability
Min AE and Tyranny
Max Legitimacy
(1.2) Min War Exhaustion

----------------------- Country Options -----------------------
All owned cities +10 Civilisation
All provinces loyalty 100
Change country culture to one in your country (Menu)
Change country religion (Menu)
Add faction support (Menu)

Convert all populations in country
Assimilate all populations in country
Convert all characters in your country
Assimilate all characters in your country
Kill current leader (Instant Election)

----------------------- Take Over Cities -----------------------
Specific Religion (Menu)
Specific Culture Group (Menu)
Specific Region (Menu)
Specific Region Groups (Menu)
Take over cities with the same culture (Not Group)

Take over province capital is in
Take over region capital is in
Take over countries you are at war with
Take over subjects
Take over neighbouring cities

----------------------- Random Options -----------------------
(Random) Countries take over their culture
(Random) Countries take over their religion
(Random) One random country will get attacked by everyone
(Random) Empty cities in Region Groups (Menu)
(Random) Mingsplosion (Menu)

(Random) Mingsplosion Provinces (Menu)
(Random) Kill all men in country
(Random) Gender Equality in country
(Random) Kill all men in the world
(Random) Gender Equality in the world

(Random) All areas become countries
(Random) All regions become countries

----------------------- Character Options -----------------------
Toggle - All characters get good traits (x2)
Toggle - All characters get great traits (x6)
Toggle - All characters get excellent traits (x11)
Scorned Families health -100
Add Trait to Character (Menu)

Max Ruler Stats (And Co-ruler if there is one)
Disloyal Characters <50 Gain Loyalty
Specific character gets cheat traits (Menu)
Specific general/commander gets cheat traits (Menu)
Specific family gets cheat traits (Menu)

All characters+ attributes (Menu)

----------------------- Diplomatic Options -----------------------
Countries you are at war with get attacked by neighbours
Take over all enemy units
Remove all enemy units
All neighbours become Feudatory
Gain claims on neighbouring provinces

Toggle - Allies & Subjects + Opinion
Toggle - Neighbours +Opinion
Toggle - Every country +Opinion

----------------------- Military Options -----------------------
Spawn Army in Capital (Menu)
Spawn Army in Different Region (Menu)
Add cohorts to existing armies/navies (Menu)
Spawn Navy in Different Region (Menu)
Remove all owned armies/fleets

Remove loyalty from loyal cohorts

----------------------- Region/Province/City Specific Options -----------------------
(You can pick a region, province or city then apply these options)

Take Over Selection
Assimilate population (ALL not just owned)
Convert population (ALL not just owned)
+10 Civilisation (ALL not just owned)
Kill population (ALL not just owned)

Mingsplosion (ALL not just owned)
Spawn Army Here [Province Only]
Mingsplosion into Provinces (Not Cities)(ALL not just owned)

----------------------- Family/Character Select Specific Options -----------------------
(You can pick a family or character then apply these options)

Kill character/family
Attribute Increase +10
Attribute Increase +20
Attribute Increase +50
Add/Remove Trait [Character Only]

----------------------- Country Modifiers -----------------------
Military 1
Military 2
Military 3
Diplomatic
Government 1
Government 2
Country
Construction
Trade
Rebels
Turn on/off all modifiers

--------------
Military 1
--------------
army_maintenance_cost
assault_ability
blockade_efficiency
cohort_reinforcement_speed
discipline
experience_decay
global_cohort_recruit_speed
global_cohort_start_experience
global_defensive
global_manpower
global_manpower_modifier
global_ship_recruit_speed
--------------
Military 2
--------------
global_ship_start_experience
global_start_experience
global_supply_limit_modifier
hostile_attrition
land_morale
land_unit_attrition
manpower_recovery_speed
max_war_exhaustion
naval_morale
naval_unit_attrition
navy_maintenance_cost
retreat_delay
--------------
Military 3
--------------
ship_repair_at_sea
siege_ability
siege_engineers
war_exhaustion
war_score_cost
--------------
Diplomatic
--------------
diplomatic_relations
diplomatic_reputation
improve_relation_impact
integrate_speed
loyalty_to_overlord
max_friends
max_rivals
subject_loyalty
subject_opinions
tribute_income_modifier
--------------
Government 1
--------------
civic_party_influence
election_term_duration
global_monthly_civilization
global_monthly_state_loyalty
government_bonus_cost_modifier
max_loyalty
mercantile_party_influence
military_party_influence
military_tech_investment
populist_party_influence
religious_party_influence
religious_tech_investment
--------------
Government 2
--------------
research_points
research_points_modifier
ruler_popularity_gain
senate_influence
technology_investment
civic_tech_investment
--------------
Country
--------------
country_civilization_value
global_citizen_happyness
global_citizen_output
global_freemen_happyness
global_freemen_output
global_population_growth
global_slaves_happyness
global_slaves_output
global_tribesmen_happyness
global_tribesmen_output
global_unrest
--------------
Construction
--------------
build_cost
build_time
global_building_slot
all_power_cost
--------------
Trade
--------------
commerce_value
global_capital_trade_routes
global_commerce_modifier
global_goods_from_slaves
global_state_trade_routes
global_tax_modifier
--------------
Rebels
--------------
barbarian_growth
barbarian_spawn_chance
local_pirate_spawn_chance
pirate_spawn_chance
Last edited by Catus; 11 Jul, 2019 @ 7:13am