XCOM 2
SuperSoldiers (Core)
AmunRyu  [kehittäjä] 29.4.2019 klo 12.53
Bug Reports
Report any bugs related to this mod, the class activation mods or the official RPGO plugin here.

Be specific with the report and give some info (mods used, steps to reproduce the bug etc). Reports like "the x doesn't work" or "the y is buggy" will be ignored.

Before you report a bug make sure you:
1- Read the description and the pinned discussions (just the discussion descriptions, not the comments)
2- Used the troubleshooting guide
3- Tested the mod with its prerequisites only and didn't make any changes to their files
4- Verified that you properly installed the prerequisites of the mod and read their descriptions
5- Made sure its a bug caused by THIS mod


I won't be holding hands in fixing everyone's modlist, it's something you have to do your own. If you know a conflicting mod point it out in order to find a solution if possible and help others that may be having similar issues. If not test your modlist by doing a binary search to find out the mod that causes the issue. That is something you should do when you want to report bugs on anyone's mod to save them and yourselves some time.
Viimeisin muokkaaja on AmunRyu; 15.9.2019 klo 22.40
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Uhhhh, not sure it is this mod but whenever I'm on the map screen and I move the ship lands and gets stuck
AmunRyu  [kehittäjä] 12.5.2019 klo 1.45 
@Shaggy, obviously not a bug in this mod. All this mod adds is classes, perks and armors.
So I put this in mid-game (NON-RPG) and everything is working good. But the Armors are not at Tier 3 like the rest of them. Thoughts?
AmunRyu  [kehittäjä] 12.5.2019 klo 11.32 
@oneubsiul, The armors appear after each upgrade if you install the mod mid-game. Sadly in your case, the armors won't show up since there are no more upgrades after tier 3. What you can try to do is open the "XcomGameData.ini" and replace where you see "Starting" with "Powered" and then go back to the game and rebuild your soldiers through the console command. It should automatically equip them with the tier 3 version of their armor.
Viimeisin muokkaaja on AmunRyu; 12.5.2019 klo 14.41
hello! i've found a new bug about ghost.the weapon shown one ammo because of the ghost program but i can shot 3 times(vector rifle) then reload and then 3 shots before another reload.
AmunRyu  [kehittäjä] 14.5.2019 klo 2.13 
@berg.lin, this is due to a conflict with another mod. Testing the mod with only its prerequisites works as intended. I don't know which mod could conflict with the way the ammo is counted at the start of the mission, but I saw that happen in my modded campaign and with other classes too so it's probably a mod we are both using. In any case, it's not a "Ghost Program" specific bug, but its easier to spot it on Ghosts due to the ammo limitation.
Viimeisin muokkaaja on AmunRyu; 14.5.2019 klo 7.03
@AmunRyu thanks for reply so quickly. i figured out it maybe conflict with mod "free reload anytime".it became normal when i deactive this mod.
Krush 29.5.2019 klo 20.30 
Classes aren't appearing in the RPGO class list, using Commander's Choice these appear to just be standalone classes with no integration into RPGO.
AmunRyu  [kehittäjä] 29.5.2019 klo 23.13 
@Krush, they are designed to be standalone classes. This is pointed out in the Q/A discussion. They only use the main theme-fitting specializations from the RPGO.
Viimeisin muokkaaja on AmunRyu; 29.5.2019 klo 23.53
Krush 30.5.2019 klo 12.37 
Oh, thanks for clarification.
Hey, AmunRyu,

So I see above the thing about adding the mod mid-game messing up armor progression. Okay, cool, added it after I had Powered tier unlocked.

So I just started a new game and went for armor upgrades. And... nothing. Only thing available are MJOLNIR Mk V, Nanosuit 1.0, etc. No upgraded versions mentioned on the research complete screen, nothing in the Proving Ground, nothing in Build Items (the latter 2, I'm guessing they don't appear there anyway, but just to show I looked).

Any idea what I'm missing? Non-RPGO version for reference.
Viimeisin muokkaaja on charliedrex; 17.6.2019 klo 21.22
AmunRyu  [kehittäjä] 18.6.2019 klo 1.36 
Angrytiger lähetti viestin:
Hey, AmunRyu,

So I see above the thing about adding the mod mid-game messing up armor progression. Okay, cool, added it after I had Powered tier unlocked.

So I just started a new game and went for armor upgrades. And... nothing. Only thing available are MJOLNIR Mk V, Nanosuit 1.0, etc. No upgraded versions mentioned on the research complete screen, nothing in the Proving Ground, nothing in Build Items (the latter 2, I'm guessing they don't appear there anyway, but just to show I looked).

Any idea what I'm missing? Non-RPGO version for reference.

I don't really know what could prevent the armors from showing up since they are coded to appear automatically after the plated or powered armor upgrade. I reuploaded the NON-RPGO version mod in case I changed anything unintentionally in the ini files of the last update, though I highly doubt it since there would have been more posts about missing armor upgrades. Unsubscribe and resubscribe to it and check again if the armors appear after the upgrade from conventional to plated.
Viimeisin muokkaaja on AmunRyu; 18.6.2019 klo 1.37
No supersoldier equipment shows on my characters but it shows that armour is equiped, what do i do ?
AmunRyu  [kehittäjä] 3.7.2019 klo 12.30 
Ax215 lähetti viestin:
No supersoldier equipment shows on my characters but it shows that armour is equiped, what do i do ?

Did you add the mod mid-campaign?
Yes, but then started a new game.
Viimeisin muokkaaja on Jumis; 4.7.2019 klo 2.31
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