XCOM 2
SuperSoldiers (Core)
AmunRyu  [developer] 29 Apr, 2019 @ 12:55pm
Suggestions & Ideas
Feel free to leave your suggestions/ideas on how to improve the mod or any more additions you would like to see. Any help in any way (code, animations, icons etc) is welcome since I'm only doing this for fun.
Last edited by AmunRyu; 24 Jun, 2019 @ 5:26am
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Showing 1-15 of 20 comments
SSV joker 30 Apr, 2019 @ 1:44am 
Adeptus Astartes class, as an addition to the others (already mentioned in the normal comments)
Valewin 30 Apr, 2019 @ 6:41am 
The only thing that stops me from enjoying this mod is the tier III req and the Unrestricted Customization.Other than that great mod. If you could make there armor separated and have us research and upgrade them, would be awesome
Sofakingcool 2 May, 2019 @ 6:26pm 
Greetings AmunRyu!

I love this mod!! Pairing my Spartan-II, my Jedi Knight and my Asari Commando together in RPGO is one of the most amazing things you and the modding community allow me to do.

May I suggest an alteration to the Spartan-II's class icon?

StarJoe created this one https://imgur.com/QyyEnBE

I did this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1730346380

I hope these images are in line of what you're going for; lore-friendly, and has the XCOM-esque class icon :3

v/r
Last edited by Sofakingcool; 2 May, 2019 @ 6:32pm
StarJoe 3 May, 2019 @ 9:06pm 
Alternatively, I've done some minor Anti-Aliasing to it and made the design much more simpler as I felt many of the details I wanted to include were really unnecessary. To me, it was becoming less and less like a SPARTAN Class icon and felt more like Doom Guy's helmet. Now this one only includes the outline of the helmet and visor. https://imgur.com/1SKyZ1W
AmunRyu  [developer] 4 May, 2019 @ 12:18am 
@≡R≡ Acorns, @StarJoe, The icons I used for the Spartans and Ghosts in the last update are the actual icons used by the games so I have no plans to change them since they are true to their lore. I could add your icon suggestions for the Spartan as optional in the next update if thats something you really want.
Last edited by AmunRyu; 4 May, 2019 @ 12:30am
StarJoe 4 May, 2019 @ 10:19am 
Oh. I had assumed that the icons used were originally custom content. No worries then, you can keep 'em like they are. If anything, this is something that we can modify on our own and if anyone else was interested in using the ones we posted, I'm sure they'd let you know if they really want you to make the change if they don't do it themselves.
Izzy-the-hedgehog 13 Jun, 2019 @ 5:49pm 
this idea would probably just be the same kind of vain as the spartan, but what about a doom slayer class?

not really sure how well it would work, but I'm imagining the class would gain perks and regen health and ammo from attacks. something like gain critical chance based on enemies seen, gain health for doing melee/ranged attacks, greatly increased weapon damage from proximity to target, so you always try to get them right up into enemies faces.

survival bonuses would be given for ripping and tearing and being in cover causes some debuff, like increased aim against the unit. cannot enter concealment, doesn't get shields, maybe some perk that makes it so fatigue doesn't effect them. double damage against panicked enemies.

just throwing some ideas around, thinking the spartan could just be dressed up in the praetor armor, but even a spartan has to retreat every once in a while and though not specifically a stealthier class does get a lot of mileage out of gorilla tactics.
Ralphcoh 27 Jun, 2019 @ 2:45pm 
I think for balancing, it would be cool if you could only have 1 of each supersoldier at any given time. When I play, my whole team will be these units.
Flash Jordan 22 Jul, 2019 @ 8:55pm 
Do you have any plans to make some sort of medic class to the group?
AmunRyu  [developer] 22 Jul, 2019 @ 11:47pm 
Originally posted by Reapershot180:
Do you have any plans to make some sort of medic class to the group?
The class pack will be complete with the N7 Operative. After that I have no plans to add any more classes in this mod, only improve the existing ones (unless a great SuperSoldier concept idea comes up). Anything else I release will not be SuperSoldier classes but normal standalone ones with RPGO plugins.
ShineyFX 1 Aug, 2019 @ 6:00am 
stand alone version
Deesthetics 9 Aug, 2019 @ 7:44am 
Thats exciting that you are releasing standalone with RPGO plugins! I love some of your classes. :)
DMW45 25 Nov, 2019 @ 12:28am 
Not for this mod per se, but I think something that'd be awesome would be making additional factions--Spartan-II, Ninja, N7, etc with these as the faction hero classes
Jestimac 27 Dec, 2019 @ 2:32am 
Hello
I think it could be interesting to create a new class : the Paratrooper. The main idea would be that these soldiers are "ordinary" soldiers (commando type, versatile and strong, but no special abilities such as psionics....) and would have the possibility, but only once per mission, to teleport anywhere on the battlefield. The idea is to drop them behind ennemies in order to bring confusion and chaos where Advent dos not expect them.
Ideally, the player would initially keep them idle and waiting in a quiet spot until the "drop" is confirmed and executed.
I think there would be a possible problem if they are dropped too close from the location of the mission objectives. Ideally, it should require more than at least one blue move for them to reach the objective location. I have no idea whether this can be achieved but I believe it is important in order for missions not to be too easily completed. Maybe the "drops" could be limited to one of the four corners of the map, that could be a solution. The player would just have to choose a drop zone between the four corners.
The drop, in order to be realistic, could take two turns. During one turn, the drop zone is selected. At the beginning of the second turn, the paratrooper(s) is or are dropped.
I assume there would be no point having more than one or two paratroopers in a squad.
I suggest that they have to "light", so the weapons should be light as well. Assault rifles or Shotguns as a primary, and a sword as secondary.
Jestimac 28 Dec, 2019 @ 5:01am 
Hello
To complement previous message, I think the "teleport" perk could be used as a basis, with a very high cooldown limit in order that it is available only once. I have no idea on how to restrict the drop area to one of the four corners of the map.
When it comes to abilities and perks, I think that the soldiers could go through the following initial path for soldier development :
- PPT (Paratrooper Physical training) : adds 3 mobility, 5 defense and 10 dodge ?
- PFS (Paratrooper Firing School) : adds 5 aim and +10 crit chance ?
- PHI (Paratrooper Harness Improvement) : Adds one ammo slot and 1 free grenade ?
- PIP (Paratrooper Iron Pumper) : removes mobility penalty for heavy weapons
Etc... I still have to think about it.
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